Blogs
An Effective Spread of Roles
By Jim Johnson, Project ManagerArt by Alberto Cordero You and your fellow players may be looking at Star Trek Adventures and wondering what the right mix of character roles...
An Effective Spread of Roles
By Jim Johnson, Project ManagerArt by Alberto Cordero You and your fellow players may be looking at Star Trek Adventures and wondering what the right mix of character roles...
What is Hardwar?
By Modiphius EntertainmentArt by CLOUD Hardwar is a fast playing tactical sci-fi game covering armour, airfcraft, walkers, mechs (or hardbots), and infantry. You can play solo, co-op or versus...
What is Hardwar?
By Modiphius EntertainmentArt by CLOUD Hardwar is a fast playing tactical sci-fi game covering armour, airfcraft, walkers, mechs (or hardbots), and infantry. You can play solo, co-op or versus...
Suggestions for Online Gaming
By Jim Johnson, Project ManagerArt by Jens Lindfors Last week, I provided some tips and tricks and thoughts on playing Star Trek™ Adventures together in person. This week, let’s...
Suggestions for Online Gaming
By Jim Johnson, Project ManagerArt by Jens Lindfors Last week, I provided some tips and tricks and thoughts on playing Star Trek™ Adventures together in person. This week, let’s...
Fallout Friday June 20th
By April Hill Welcome back Wastelanders to another Fallout Friday! We’ve got a treasure trove of new releases, exciting previews, and radioactive reveals for your tabletop adventures. From power...
Fallout Friday June 20th
By April Hill Welcome back Wastelanders to another Fallout Friday! We’ve got a treasure trove of new releases, exciting previews, and radioactive reveals for your tabletop adventures. From power...
Suggestions for In-Person Gaming
By Jim Johnson, Project ManagerArt by Paolo Puggioni So, you have Star Trek™ Adventures in some format (first edition, second edition, or Captain’s Log), and you want to run...
Suggestions for In-Person Gaming
By Jim Johnson, Project ManagerArt by Paolo Puggioni So, you have Star Trek™ Adventures in some format (first edition, second edition, or Captain’s Log), and you want to run...
The Command Division, Revisited
By Jim Johnson, Project ManagerArt by Connor Magill Let’s slingshot around the Sun and set course for 2018, when the first supplemental rulebook for the first edition of Star...
The Command Division, Revisited
By Jim Johnson, Project ManagerArt by Connor Magill Let’s slingshot around the Sun and set course for 2018, when the first supplemental rulebook for the first edition of Star...
Technical Manual Now Available
By Michael Dismuke, Contributing Writer and Jim Johnson, Project ManagerArt by Armin Rangani Today’s the big day: the global release of the new Star Trek Adventures Technical Manual! If...
Technical Manual Now Available
By Michael Dismuke, Contributing Writer and Jim Johnson, Project ManagerArt by Armin Rangani Today’s the big day: the global release of the new Star Trek Adventures Technical Manual! If...
Silvershields Spotlight: RBCC
By Freesia and Lloyd Gyan The Rainbow Bridge Community Center is a non-profit community center for the 2SLGBTQIA+ people of the rural communities of Central Vermont. Located on Main Street...
Silvershields Spotlight: RBCC
By Freesia and Lloyd Gyan The Rainbow Bridge Community Center is a non-profit community center for the 2SLGBTQIA+ people of the rural communities of Central Vermont. Located on Main Street...
Expanded Social Conflicts, Part 3
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera In previous weeks, we delved into the social conflict rules found in the second edition core rulebook (page 279) and...
Expanded Social Conflicts, Part 3
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera In previous weeks, we delved into the social conflict rules found in the second edition core rulebook (page 279) and...
Fallout Friday May 23rd
By April Hill Welcome back, wastelanders! The scorched earth of Appalachia continues to heat up with exciting new releases for Fallout: Miniatures this month. From the terrifying Scorchbeast Queen...
Fallout Friday May 23rd
By April Hill Welcome back, wastelanders! The scorched earth of Appalachia continues to heat up with exciting new releases for Fallout: Miniatures this month. From the terrifying Scorchbeast Queen...
Expanded Social Conflicts, Part 2
By Nathan Dowdell, 2d20 System DeveloperArt by Paolo Puggioni In last week’s blog post, we delved into the social conflict rules found in the second edition core rulebook (page 279)...
Expanded Social Conflicts, Part 2
By Nathan Dowdell, 2d20 System DeveloperArt by Paolo Puggioni In last week’s blog post, we delved into the social conflict rules found in the second edition core rulebook (page 279)...
GAAR YUVON OFAN!
By Gavin Dady The call goes out from atop High Hrothgar! The first batch of discount codes for the Revised Rulebook have been sent out today. Check your inbox and spam...
GAAR YUVON OFAN!
By Gavin Dady The call goes out from atop High Hrothgar! The first batch of discount codes for the Revised Rulebook have been sent out today. Check your inbox and spam...
Expanded Social Conflicts, Part 1
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera On the frontiers of explored space and the borders between rival polities, phasers and photon torpedoes are tools limited in...
Expanded Social Conflicts, Part 1
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera On the frontiers of explored space and the borders between rival polities, phasers and photon torpedoes are tools limited in...
Development Diary (Part 3)
By Zbigniew "Zed" Zych, Lead designer and owner of LM PublishingImage courtesy of Ubisoft I promised today's post would again focus on game mechanics and some concepts that ended...
Development Diary (Part 3)
By Zbigniew "Zed" Zych, Lead designer and owner of LM PublishingImage courtesy of Ubisoft I promised today's post would again focus on game mechanics and some concepts that ended...
Department of Temporal Investigations
By Jim Johnson, Project Manager, and Meric Moir, Contributing WriterArt by Carlos Cabrera Time and space are not immutable. This has been proven many times throughout the course of...
Department of Temporal Investigations
By Jim Johnson, Project Manager, and Meric Moir, Contributing WriterArt by Carlos Cabrera Time and space are not immutable. This has been proven many times throughout the course of...
Additional Equipment
By The Technical Manual Development TeamArt by Nick Greenwood To continue celebrating the preorder and impending print release of the new Technical Manual, here are a few more tools...
Additional Equipment
By The Technical Manual Development TeamArt by Nick Greenwood To continue celebrating the preorder and impending print release of the new Technical Manual, here are a few more tools...
Chapter 4 and Rulebook Updates
By Gavin Dady "Ahh, there you are. I've been looking for you. Got something I'm supposed to deliver - your hands only." Welcome back to the latest in the...
Chapter 4 and Rulebook Updates
By Gavin Dady "Ahh, there you are. I've been looking for you. Got something I'm supposed to deliver - your hands only." Welcome back to the latest in the...
Using Complications in Second Edition
By Nathan Dowdell, 2d20 System DeveloperArt by Eren Arik Complications are a versatile and valuable mechanical tool in the gamemaster’s arsenal in Star Trek™ Adventures, but as with any...
Using Complications in Second Edition
By Nathan Dowdell, 2d20 System DeveloperArt by Eren Arik Complications are a versatile and valuable mechanical tool in the gamemaster’s arsenal in Star Trek™ Adventures, but as with any...
Fallout Friday April 18th
By April Hill Welcome back Wastelanders! It is Fallout Friday, and that means it’s time to crack open a Nuka-Cola, dust off your Power Armor, and dive into all...
Fallout Friday April 18th
By April Hill Welcome back Wastelanders! It is Fallout Friday, and that means it’s time to crack open a Nuka-Cola, dust off your Power Armor, and dive into all...
Development Diary (Part 2)
By Zbigniew "Zed" Zych, Lead designer and owner of LM Publishing I’ll start with a few personal thoughts. When Modiphius Entertainment approached us on behalf of Ubisoft with a...
Development Diary (Part 2)
By Zbigniew "Zed" Zych, Lead designer and owner of LM Publishing I’ll start with a few personal thoughts. When Modiphius Entertainment approached us on behalf of Ubisoft with a...