Blogs
Expanded Social Conflicts, Part 2
By Nathan Dowdell, 2d20 System DeveloperArt by Paolo Puggioni In last week’s blog post, we delved into the social conflict rules found in the second edition core rulebook (page 279)...
Expanded Social Conflicts, Part 2
By Nathan Dowdell, 2d20 System DeveloperArt by Paolo Puggioni In last week’s blog post, we delved into the social conflict rules found in the second edition core rulebook (page 279)...
GAAR YUVON OFAN!
By Gavin Dady The call goes out from atop High Hrothgar! The first batch of discount codes for the Revised Rulebook have been sent out today. Check your inbox and spam...
GAAR YUVON OFAN!
By Gavin Dady The call goes out from atop High Hrothgar! The first batch of discount codes for the Revised Rulebook have been sent out today. Check your inbox and spam...
Expanded Social Conflicts, Part 1
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera On the frontiers of explored space and the borders between rival polities, phasers and photon torpedoes are tools limited in...
Expanded Social Conflicts, Part 1
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera On the frontiers of explored space and the borders between rival polities, phasers and photon torpedoes are tools limited in...
Development Diary (Part 3)
By Zbigniew "Zed" Zych, Lead designer and owner of LM PublishingImage courtesy of Ubisoft I promised today's post would again focus on game mechanics and some concepts that ended...
Development Diary (Part 3)
By Zbigniew "Zed" Zych, Lead designer and owner of LM PublishingImage courtesy of Ubisoft I promised today's post would again focus on game mechanics and some concepts that ended...
Department of Temporal Investigations
By Jim Johnson, Project Manager, and Meric Moir, Contributing WriterArt by Carlos Cabrera Time and space are not immutable. This has been proven many times throughout the course of...
Department of Temporal Investigations
By Jim Johnson, Project Manager, and Meric Moir, Contributing WriterArt by Carlos Cabrera Time and space are not immutable. This has been proven many times throughout the course of...
Additional Equipment
By The Technical Manual Development TeamArt by Nick Greenwood To continue celebrating the preorder and impending print release of the new Technical Manual, here are a few more tools...
Additional Equipment
By The Technical Manual Development TeamArt by Nick Greenwood To continue celebrating the preorder and impending print release of the new Technical Manual, here are a few more tools...
Chapter 4 and Rulebook Updates
By Gavin Dady "Ahh, there you are. I've been looking for you. Got something I'm supposed to deliver - your hands only." Welcome back to the latest in the...
Chapter 4 and Rulebook Updates
By Gavin Dady "Ahh, there you are. I've been looking for you. Got something I'm supposed to deliver - your hands only." Welcome back to the latest in the...
Using Complications in Second Edition
By Nathan Dowdell, 2d20 System DeveloperArt by Eren Arik Complications are a versatile and valuable mechanical tool in the gamemaster’s arsenal in Star Trek™ Adventures, but as with any...
Using Complications in Second Edition
By Nathan Dowdell, 2d20 System DeveloperArt by Eren Arik Complications are a versatile and valuable mechanical tool in the gamemaster’s arsenal in Star Trek™ Adventures, but as with any...
Fallout Friday April 18th
By April Hill Welcome back Wastelanders! It is Fallout Friday, and that means it’s time to crack open a Nuka-Cola, dust off your Power Armor, and dive into all...
Fallout Friday April 18th
By April Hill Welcome back Wastelanders! It is Fallout Friday, and that means it’s time to crack open a Nuka-Cola, dust off your Power Armor, and dive into all...
Development Diary (Part 2)
By Zbigniew "Zed" Zych, Lead designer and owner of LM Publishing I’ll start with a few personal thoughts. When Modiphius Entertainment approached us on behalf of Ubisoft with a...
Development Diary (Part 2)
By Zbigniew "Zed" Zych, Lead designer and owner of LM Publishing I’ll start with a few personal thoughts. When Modiphius Entertainment approached us on behalf of Ubisoft with a...
A Lab for Every Field
By Michael Dismuke, Star Trek™ Adventures Contributing Writer and Jim Johnson, Project ManagerArt by Louis Maryon In conjunction with the release of the new Technical Manual and the wealth of...
A Lab for Every Field
By Michael Dismuke, Star Trek™ Adventures Contributing Writer and Jim Johnson, Project ManagerArt by Louis Maryon In conjunction with the release of the new Technical Manual and the wealth of...
Enjoying the Technical Manual as a Non-Gamer
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Marc Bell The last several blog posts have talked about the new Technical Manual from a game perspective—understandably, since the...
Enjoying the Technical Manual as a Non-Gamer
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Marc Bell The last several blog posts have talked about the new Technical Manual from a game perspective—understandably, since the...
Using the Technical Manual with Captain’s Log
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Jens Lindfors Last week, we talked about using the new Star Trek Adventures Technical Manual with first edition materials. This...
Using the Technical Manual with Captain’s Log
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Jens Lindfors Last week, we talked about using the new Star Trek Adventures Technical Manual with first edition materials. This...
Factions Focus: Doing Chems is Cool, Actually
By Evie MoriartyArt by Ariel Orea Welcome back to Factions Focus. To coincide with the preorder of the brand-new Wasteland Raider set I thought we’d take an opportunity to...
Factions Focus: Doing Chems is Cool, Actually
By Evie MoriartyArt by Ariel Orea Welcome back to Factions Focus. To coincide with the preorder of the brand-new Wasteland Raider set I thought we’d take an opportunity to...
Using the Technical Manual with First Edition
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Eren Arik The prior two blog posts have discussed what’s in the new Technical Manual at a higher level and...
Using the Technical Manual with First Edition
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Eren Arik The prior two blog posts have discussed what’s in the new Technical Manual at a higher level and...
Fallout Friday March 21st
By April Hill Wasteland warriors, it’s time for another Fallout Friday! Grab your dice, rally your crew, and get ready to dive into a fresh wave of epic tabletop...
Fallout Friday March 21st
By April Hill Wasteland warriors, it’s time for another Fallout Friday! Grab your dice, rally your crew, and get ready to dive into a fresh wave of epic tabletop...
Factions Focus: Expanded Nukaworld Armoury
By Evie MoriartyPainting by Callum FrancePhotography by Fatima Martín Pérez Welcome back to Factions Focus. This time around we’re going to go in a slightly different direction and give...
Factions Focus: Expanded Nukaworld Armoury
By Evie MoriartyPainting by Callum FrancePhotography by Fatima Martín Pérez Welcome back to Factions Focus. This time around we’re going to go in a slightly different direction and give...
What’s in the Storage Compartment?
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Andrew Clark In last week’s blog, we presented the table of contents for the new Star Trek™ Adventures second edition...
What’s in the Storage Compartment?
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Andrew Clark In last week’s blog, we presented the table of contents for the new Star Trek™ Adventures second edition...
Factions Focus: Power Armor
By Evie MoriartyPainting by Callum FrancePhotography by Fatima Martín Pérez Welcome back to Factions Focus. This time we’re going to look at an iconic part of the Fallout setting:...
Factions Focus: Power Armor
By Evie MoriartyPainting by Callum FrancePhotography by Fatima Martín Pérez Welcome back to Factions Focus. This time we’re going to look at an iconic part of the Fallout setting:...
The Right Tools for the Job
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Andrew Clark The first officer has contacted you—there’s an away team assembling in transporter room two to beam down and...
The Right Tools for the Job
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Andrew Clark The first officer has contacted you—there’s an away team assembling in transporter room two to beam down and...