Blogs

Star Trek Adventures: Ethics and Fisticuffs
Star Trek Adventures

Star Trek Adventures: Ethics and Fisticuffs

By Piers Beckley, STA Contributing Writer   What was it that made Star Trek so exciting when it first came out in 1966? And how can we make our own...

Star Trek Adventures

Star Trek Adventures: Ethics and Fisticuffs

Kyle Shepard

By Piers Beckley, STA Contributing Writer   What was it that made Star Trek so exciting when it first came out in 1966? And how can we make our own...

Star Trek Adventures: Mission Briefs 002: Disasters
Star Trek Adventures

Star Trek Adventures: Mission Briefs 002: Disas...

But what do you do, as a gamemaster, when your players speed through a custom-created mission in half the time you thought it would take? Or they decide to ignore...

Star Trek Adventures

Star Trek Adventures: Mission Briefs 002: Disas...

Kyle Shepard

But what do you do, as a gamemaster, when your players speed through a custom-created mission in half the time you thought it would take? Or they decide to ignore...

Star Trek Adventures: Meet the Klingon Quickstart Commandos
Star Trek Adventures

Star Trek Adventures: Meet the Klingon Quicksta...

By Fred Love, STA Contributing Writer Last year, Star Trek Adventures project manager Jim Johnson presented me with the exciting opportunity to write a quickstart adventure specifically for Klingon characters....

Star Trek Adventures

Star Trek Adventures: Meet the Klingon Quicksta...

Kyle Shepard

By Fred Love, STA Contributing Writer Last year, Star Trek Adventures project manager Jim Johnson presented me with the exciting opportunity to write a quickstart adventure specifically for Klingon characters....

Star Trek Adventures: Introducing the Klingon Quickstart
Star Trek Adventures

Star Trek Adventures: Introducing the Klingon Q...

By Jim Johnson, STA Project Manager   In late 2020, Modiphius Entertainment released a new version of the Star Trek Adventures roleplaying game core rulebook, focused squarely on the Klingon...

Star Trek Adventures

Star Trek Adventures: Introducing the Klingon Q...

Kyle Shepard

By Jim Johnson, STA Project Manager   In late 2020, Modiphius Entertainment released a new version of the Star Trek Adventures roleplaying game core rulebook, focused squarely on the Klingon...

Star Trek Adventures: Mission Briefs Pack 001
Star Trek Adventures

Star Trek Adventures: Mission Briefs Pack 001

By Michael Dismuke, STA Contributing Writer What an electrifying era to write about! The United Federation of Planets is newly formed. The four founding species – Andorians, Humans, Tellarites, and...

Star Trek Adventures

Star Trek Adventures: Mission Briefs Pack 001

Kyle Shepard

By Michael Dismuke, STA Contributing Writer What an electrifying era to write about! The United Federation of Planets is newly formed. The four founding species – Andorians, Humans, Tellarites, and...

STA Dev Blog 007: A Guide to Star Trek Adventures
Star Trek Adventures

STA Dev Blog 007: A Guide to Star Trek Adventures

By Nathan Dowdell, 2d20 System Developer Conflicts and Combat, Part 2 Continuing our exploration of conflict in Star Trek Adventures, this time we’re looking at making attacks and inflicting harm....

Star Trek Adventures

STA Dev Blog 007: A Guide to Star Trek Adventures

Kyle Shepard

By Nathan Dowdell, 2d20 System Developer Conflicts and Combat, Part 2 Continuing our exploration of conflict in Star Trek Adventures, this time we’re looking at making attacks and inflicting harm....

STA Dev Blog 006: A Guide to Star Trek Adventures
Star Trek Adventures

STA Dev Blog 006: A Guide to Star Trek Adventures

By Nathan Dowdell, 2d20 System Developer Conflicts and Combat, Part 1 In Star Trek Adventures, player characters often come into conflict with other people. Sometimes these conflicts can be resolved...

Star Trek Adventures

STA Dev Blog 006: A Guide to Star Trek Adventures

Kyle Shepard

By Nathan Dowdell, 2d20 System Developer Conflicts and Combat, Part 1 In Star Trek Adventures, player characters often come into conflict with other people. Sometimes these conflicts can be resolved...

STA Blog: Another Roll of the Dice
Star Trek Adventures

STA Blog: Another Roll of the Dice

By Christopher L. Bennett When Star Trek Adventures editor Jim Johnson told me he was looking for time travel pitches (among other things), my natural first thought was to do something...

Star Trek Adventures

STA Blog: Another Roll of the Dice

Wholesale Gorilla

By Christopher L. Bennett When Star Trek Adventures editor Jim Johnson told me he was looking for time travel pitches (among other things), my natural first thought was to do something...

STA Dev Blog 005: A Guide to Star Trek Adventures
Star Trek Adventures

STA Dev Blog 005: A Guide to Star Trek Adventures

By Sam Webb, Head of Product for Modiphius Entertainment Extended Tasks in Star Trek Adventures While they may seem daunting, extended tasks in Star Trek Adventures can be a fantastic...

Star Trek Adventures

STA Dev Blog 005: A Guide to Star Trek Adventures

Sam Webb

By Sam Webb, Head of Product for Modiphius Entertainment Extended Tasks in Star Trek Adventures While they may seem daunting, extended tasks in Star Trek Adventures can be a fantastic...

How Star Trek Canon inspired Back to Reality
Star Trek Adventures

How Star Trek Canon inspired Back to Reality

By Fred Love  Gamemastering demands a lot of creativity, and sometimes even the most imaginative gamemaster struggles to come up with new scenarios and situations for their players. Luckily, when...

Star Trek Adventures

How Star Trek Canon inspired Back to Reality

Wholesale Gorilla

By Fred Love  Gamemastering demands a lot of creativity, and sometimes even the most imaginative gamemaster struggles to come up with new scenarios and situations for their players. Luckily, when...

STA Dev Blog 004: A Guide to Star Trek Adventures
Star Trek Adventures

STA Dev Blog 004: A Guide to Star Trek Adventures

In Star Trek Adventures, your character’s Values are an important part of what defines them as a person: they are your character’s most deeply held beliefs, their ideals, and their self-identity....

Star Trek Adventures

STA Dev Blog 004: A Guide to Star Trek Adventures

Wholesale Gorilla

In Star Trek Adventures, your character’s Values are an important part of what defines them as a person: they are your character’s most deeply held beliefs, their ideals, and their self-identity....

STA Dev Blog 003: A Guide to Star Trek Adventures
Star Trek Adventures

STA Dev Blog 003: A Guide to Star Trek Adventures

At the heart of the gameplay of Star Trek Adventures are two resources which will be generated and spent during play. These are Momentum and Threat. Momentum represents the opportunities and advantages that come from success...

Star Trek Adventures

STA Dev Blog 003: A Guide to Star Trek Adventures

Wholesale Gorilla

At the heart of the gameplay of Star Trek Adventures are two resources which will be generated and spent during play. These are Momentum and Threat. Momentum represents the opportunities and advantages that come from success...

Star Trek Adventures: Developers’ Blog 002
Star Trek Adventures

Star Trek Adventures: Developers’ Blog 002

The universe of Star Trek is one where bold Starfleet officers (or mighty Klingon warriors) often face—and overcome—challenging situations. Star Trek Adventures is built to present these kinds of situations for your player characters...

Star Trek Adventures

Star Trek Adventures: Developers’ Blog 002

Wholesale Gorilla

The universe of Star Trek is one where bold Starfleet officers (or mighty Klingon warriors) often face—and overcome—challenging situations. Star Trek Adventures is built to present these kinds of situations for your player characters...

Star Trek Adventures: Developers’ Blog 001
Star Trek Adventures

Star Trek Adventures: Developers’ Blog 001

By Nathan Dowdell, 2d20 System Developer Basic Rules: Characters The Star Trek universe is one ripe for exploration, and Star Trek Adventures is designed to allow you to do exactly...

Star Trek Adventures

Star Trek Adventures: Developers’ Blog 001

Wholesale Gorilla

By Nathan Dowdell, 2d20 System Developer Basic Rules: Characters The Star Trek universe is one ripe for exploration, and Star Trek Adventures is designed to allow you to do exactly...

Creating Klingon Worlds and Locations
Star Trek Adventures

Creating Klingon Worlds and Locations

By Derek Tyler Attico, contributing writer to Star Trek Adventures If Vulcans are Star Trek’s logical and intellectual side, then Klingons represent its raw emotion and heart.  These unapologetic warriors...

Star Trek Adventures

Creating Klingon Worlds and Locations

Tech Support

By Derek Tyler Attico, contributing writer to Star Trek Adventures If Vulcans are Star Trek’s logical and intellectual side, then Klingons represent its raw emotion and heart.  These unapologetic warriors...

STAR TREK DAY OF HONOR
Star Trek Adventures

STAR TREK DAY OF HONOR

On July 11th, prepare your blood wine and your bat’leths. It will be a Day of Honor. In honor of our favorite warriors for Kahless, Star Trek Online, Eaglemoss, Modiphius,...

Star Trek Adventures

STAR TREK DAY OF HONOR

Benn Beaton

On July 11th, prepare your blood wine and your bat’leths. It will be a Day of Honor. In honor of our favorite warriors for Kahless, Star Trek Online, Eaglemoss, Modiphius,...

The Wildest Corners of the Galaxy
Star Trek Adventures

The Wildest Corners of the Galaxy

I’d like to address my fellow Star Trek Adventures gamemasters for a moment and try to convince you that your next campaign ought to be set in the Delta Quadrant.

Star Trek Adventures

The Wildest Corners of the Galaxy

Tech Support

I’d like to address my fellow Star Trek Adventures gamemasters for a moment and try to convince you that your next campaign ought to be set in the Delta Quadrant.

Writing the Worlds of the Delta Quadrant
Star Trek Adventures

Writing the Worlds of the Delta Quadrant

When the Star Trek Adventures project manager, Jim Johnson, invited me to contribute to the Delta Quadrant Sourcebook, needless to say, I was excited. Then, when he told me he wanted me to...

Star Trek Adventures

Writing the Worlds of the Delta Quadrant

Tech Support

When the Star Trek Adventures project manager, Jim Johnson, invited me to contribute to the Delta Quadrant Sourcebook, needless to say, I was excited. Then, when he told me he wanted me to...

The Last Quadrant
Star Trek Adventures

The Last Quadrant

Creating and fleshing out starships for the newly-released Delta Quadrant Sourcebook for the Star Trek Adventures RPG was an interesting job. Most of Voyager’s trek through that far away space saw them encountering alien civilizations only...

Star Trek Adventures

The Last Quadrant

Tech Support

Creating and fleshing out starships for the newly-released Delta Quadrant Sourcebook for the Star Trek Adventures RPG was an interesting job. Most of Voyager’s trek through that far away space saw them encountering alien civilizations only...

Writing the Worlds of the Delta Quadrant
Star Trek Adventures

Writing the Worlds of the Delta Quadrant

I’ve been a Star Trek fan almost all my life, and from their first appearance, and then their overwhelming presence in the two-part episode “Best of Both Worlds”, the Borg have been...

Star Trek Adventures

Writing the Worlds of the Delta Quadrant

Tech Support

I’ve been a Star Trek fan almost all my life, and from their first appearance, and then their overwhelming presence in the two-part episode “Best of Both Worlds”, the Borg have been...