Blogs
Gamemaster Advice for the 23rd Century
By Jim Johnson, Project ManagerArt by Eren Arik Last week we discussed the player advice contained in The 23rd Century Campaign Guide, currently up for preorder. Now, let’s discuss...
Gamemaster Advice for the 23rd Century
By Jim Johnson, Project ManagerArt by Eren Arik Last week we discussed the player advice contained in The 23rd Century Campaign Guide, currently up for preorder. Now, let’s discuss...
Player Advice for the 23rd Century
By Jim Johnson, Project ManagerArt by Nicola Silvani The Star Trek Adventures team at Modiphius Entertainment is proud to kick off a year-long celebration of the 60th anniversary of...
Player Advice for the 23rd Century
By Jim Johnson, Project ManagerArt by Nicola Silvani The Star Trek Adventures team at Modiphius Entertainment is proud to kick off a year-long celebration of the 60th anniversary of...
DS9 and VOY Crew Packs, Revisited
By Jim Johnson, Project ManagerArt by Paolo Puggioni With the release of Star Trek Adventures second edition, we’re taking the opportunity to update material we weren’t able to include...
DS9 and VOY Crew Packs, Revisited
By Jim Johnson, Project ManagerArt by Paolo Puggioni With the release of Star Trek Adventures second edition, we’re taking the opportunity to update material we weren’t able to include...
Example of Play: “The Jem’Hadar”
By Nathan Dowdell, 2d20 System DeveloperArt by Justin Usher This post takes a scene from the Star Trek franchise and uses it as an example for explaining the rules...
Example of Play: “The Jem’Hadar”
By Nathan Dowdell, 2d20 System DeveloperArt by Justin Usher This post takes a scene from the Star Trek franchise and uses it as an example for explaining the rules...
Periods of Play in the 23rd Century
By Jim Johnson, Project ManagerArt by Marc Bell The 23rd Century Campaign Guide for the Star Trek™ Adventures roleplaying game provides four chapters that present the century in four...
Periods of Play in the 23rd Century
By Jim Johnson, Project ManagerArt by Marc Bell The 23rd Century Campaign Guide for the Star Trek™ Adventures roleplaying game provides four chapters that present the century in four...
New Character Options and Rules
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo To support the preorder launch of the new The 23rd Century Campaign Guide for the Star Trek™ Adventures roleplaying game,...
New Character Options and Rules
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo To support the preorder launch of the new The 23rd Century Campaign Guide for the Star Trek™ Adventures roleplaying game,...
ENT and TOS Crew Packs, Revisited
By Jim Johnson, Project ManagerArt by Michele Frigo With the release of Star Trek Adventures second edition, we’re taking the opportunity to update material we weren’t able to include...
ENT and TOS Crew Packs, Revisited
By Jim Johnson, Project ManagerArt by Michele Frigo With the release of Star Trek Adventures second edition, we’re taking the opportunity to update material we weren’t able to include...
In the 23rd Century…
By Jim Johnson, Project ManagerArt by Nicola Silvani The 23rd century serves as the foundation of the entire Star Trek universe. It’s the era in which many of the...
In the 23rd Century…
By Jim Johnson, Project ManagerArt by Nicola Silvani The 23rd century serves as the foundation of the entire Star Trek universe. It’s the era in which many of the...
Exploration Guide Release and Sandbox Campaigns
By Jim Johnson, Project Manager, and Cory Belote, Contributing WriterArt by Rodrigo Gonzalez Toledo The Star Trek™ Adventures development team rolled a lot of successes during the extended task...
Exploration Guide Release and Sandbox Campaigns
By Jim Johnson, Project Manager, and Cory Belote, Contributing WriterArt by Rodrigo Gonzalez Toledo The Star Trek™ Adventures development team rolled a lot of successes during the extended task...
Planning the Start of a Campaign
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Marc Bell Perhaps you are a gamemaster about to plan a Star Trek Adventures campaign. Let’s assume you and your...
Planning the Start of a Campaign
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Marc Bell Perhaps you are a gamemaster about to plan a Star Trek Adventures campaign. Let’s assume you and your...
TNG and PIC Crew Packs, Revisited
By Jim Johnson, Project ManagerArt by Michele Frigo With the release of Star Trek Adventures second edition, we’re taking the opportunity to update material we weren’t able to include...
TNG and PIC Crew Packs, Revisited
By Jim Johnson, Project ManagerArt by Michele Frigo With the release of Star Trek Adventures second edition, we’re taking the opportunity to update material we weren’t able to include...
Judge Advocate General’s Office
By Jim Johnson, Project Manager, and Cory Belote, Contributing WriterArt by Carlos Cabrera The continued expansion of the United Federation of Planets, which brings new member worlds, people, and...
Judge Advocate General’s Office
By Jim Johnson, Project Manager, and Cory Belote, Contributing WriterArt by Carlos Cabrera The continued expansion of the United Federation of Planets, which brings new member worlds, people, and...
Example of Play: “Balance of Terror”
By Nathan Dowdell, 2d20 System DeveloperArt by Marc Bell This article takes a scene from the Star Trek franchise and uses it as an example for explaining the rules...
Example of Play: “Balance of Terror”
By Nathan Dowdell, 2d20 System DeveloperArt by Marc Bell This article takes a scene from the Star Trek franchise and uses it as an example for explaining the rules...
Gamemaster Tools
By Nathan Dowdell, 2d20 System DeveloperArt by Matheus Graef Every gamemaster has their own approach, their own practices, and their own habits when it comes to running a game,...
Gamemaster Tools
By Nathan Dowdell, 2d20 System DeveloperArt by Matheus Graef Every gamemaster has their own approach, their own practices, and their own habits when it comes to running a game,...
Using the Exploration Guide with Captain’s Log
By Jim Johnson, Project ManagerArt by Enoch Driscoll The pre-order release of the new Star Trek™ Adventures second edition game supplement, the Exploration Guide, provides a wealth of new...
Using the Exploration Guide with Captain’s Log
By Jim Johnson, Project ManagerArt by Enoch Driscoll The pre-order release of the new Star Trek™ Adventures second edition game supplement, the Exploration Guide, provides a wealth of new...
The Sciences Division, Revisited
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo A shady individual claiming to be from the Department of Temporal Investigations just paid a visit and reminded me about...
The Sciences Division, Revisited
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo A shady individual claiming to be from the Department of Temporal Investigations just paid a visit and reminded me about...
Planetary Biomes and Story Possibilities
By Jim Johnson, Project ManagerArt by Nicola Silvani The pre-order release of the new Star Trek™ Adventures second edition game supplement, the Exploration Guide, provides a wealth of material...
Planetary Biomes and Story Possibilities
By Jim Johnson, Project ManagerArt by Nicola Silvani The pre-order release of the new Star Trek™ Adventures second edition game supplement, the Exploration Guide, provides a wealth of material...
Create Sectors, Systems, and Planets
By Jim Johnson, Project ManagerArt by Marc Bell The new Star Trek™ Adventures second edition game supplement, the Exploration Guide, presents a robust system for gamemasters and players to...
Create Sectors, Systems, and Planets
By Jim Johnson, Project ManagerArt by Marc Bell The new Star Trek™ Adventures second edition game supplement, the Exploration Guide, presents a robust system for gamemasters and players to...
Explore Your Character
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo The pre-order release of the new Exploration Guide brings a host of new character options for use when you’re generating...
Explore Your Character
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo The pre-order release of the new Exploration Guide brings a host of new character options for use when you’re generating...
The Operations Division, Revisited
By Jim Johnson, Project ManagerArt by Cristi Balanescu The temporal wormhole we got caught up in has sent us back to 2018, right about when the second supplemental rulebook...
The Operations Division, Revisited
By Jim Johnson, Project ManagerArt by Cristi Balanescu The temporal wormhole we got caught up in has sent us back to 2018, right about when the second supplemental rulebook...