Blogs

Allies and Adversaries: Gamemaster Advice and Tools
Star Trek Adventures

Allies and Adversaries: Gamemaster Advice and T...

By Jim Johnson, Project ManagerArt by Wilmar Ballespi   In addition to dozens of statistics blocks that we’ll discuss in future blog posts, the new Allies and Adversaries Sourcebook for...

Star Trek Adventures

Allies and Adversaries: Gamemaster Advice and T...

Apinya Ramakomud

By Jim Johnson, Project ManagerArt by Wilmar Ballespi   In addition to dozens of statistics blocks that we’ll discuss in future blog posts, the new Allies and Adversaries Sourcebook for...

C.O.M.P. V2 Update
Fallout: Factions

C.O.M.P. V2 Update

By Dom Westerland, Designer and Errata/Playtest Lead   Times are changing in Fallout: Factions. Both the Errata and the C.O.M.P. Kit are getting a shake-up after some intense feedback from...

Fallout: Factions

C.O.M.P. V2 Update

Apinya Ramakomud

By Dom Westerland, Designer and Errata/Playtest Lead   Times are changing in Fallout: Factions. Both the Errata and the C.O.M.P. Kit are getting a shake-up after some intense feedback from...

Dev Blog #5: The New AI System (Part 1)
Fallout: Wasteland Warfare

Dev Blog #5: The New AI System (Part 1)

By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez   With the new edition of Wasteland Warfare focusing on solo experiences, we knew that we needed to make sure...

Fallout: Wasteland Warfare

Dev Blog #5: The New AI System (Part 1)

Apinya Ramakomud

By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez   With the new edition of Wasteland Warfare focusing on solo experiences, we knew that we needed to make sure...

The Delta Quadrant Sourcebook, Revisited
Star Trek Adventures

The Delta Quadrant Sourcebook, Revisited

By Jim Johnson, Project ManagerArt by Tobias Richter   As of 2371, the Federation knew just a little bit about the Delta Quadrant, having sent a variety of probes and...

Star Trek Adventures

The Delta Quadrant Sourcebook, Revisited

Apinya Ramakomud

By Jim Johnson, Project ManagerArt by Tobias Richter   As of 2371, the Federation knew just a little bit about the Delta Quadrant, having sent a variety of probes and...

Errata V4
Fallout: Factions

Errata V4

By Dom Westerland, Designer and Errata/Playtest Lead   Times are changing in Fallout: Factions. Both the Errata and the C.O.M.P. Kit are getting a shake-up after some intense feedback from members...

Fallout: Factions

Errata V4

Apinya Ramakomud

By Dom Westerland, Designer and Errata/Playtest Lead   Times are changing in Fallout: Factions. Both the Errata and the C.O.M.P. Kit are getting a shake-up after some intense feedback from members...

Friends and Foes of All Kinds
Star Trek Adventures

Friends and Foes of All Kinds

By Jim Johnson, Project ManagerArt by Artur Mosca   After detecting a strange signal from a massive alien vessel shouldering its way through regulated trade routes, your away team transports...

Star Trek Adventures

Friends and Foes of All Kinds

Apinya Ramakomud

By Jim Johnson, Project ManagerArt by Artur Mosca   After detecting a strange signal from a massive alien vessel shouldering its way through regulated trade routes, your away team transports...

Fallout Friday April 24
Fallout Friday

Fallout Friday April 24

By Georgie   This here is Raider Radio. Don't forget, if you've got something you want everyone to hear, you're probably wrong and whatever it is sucks. But if you...

Fallout Friday

Fallout Friday April 24

Apinya Ramakomud

By Georgie   This here is Raider Radio. Don't forget, if you've got something you want everyone to hear, you're probably wrong and whatever it is sucks. But if you...

The Species Sourcebook Release
Star Trek Adventures

The Species Sourcebook Release

By Jim Johnson, Project ManagerArt by Paolo Puggioni   The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...

Star Trek Adventures

The Species Sourcebook Release

Apinya Ramakomud

By Jim Johnson, Project ManagerArt by Paolo Puggioni   The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...

Dev Blog #4: How Do I Explore The Wasteland?
Fallout: Wasteland Warfare

Dev Blog #4: How Do I Explore The Wasteland?

By Dom Westerland, Game DesignerPhoto by Bethesda Softworks   You’ve made a Hero. You got a warband full of valuable and expendable followers (as appropriate). You’ve stuck your flag down...

Fallout: Wasteland Warfare

Dev Blog #4: How Do I Explore The Wasteland?

Apinya Ramakomud

By Dom Westerland, Game DesignerPhoto by Bethesda Softworks   You’ve made a Hero. You got a warband full of valuable and expendable followers (as appropriate). You’ve stuck your flag down...

Second Contacts Mission Briefs Release
Star Trek Adventures

Second Contacts Mission Briefs Release

By Jim Johnson, Project ManagerArt by Eren Arik   The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...

Star Trek Adventures

Second Contacts Mission Briefs Release

Apinya Ramakomud

By Jim Johnson, Project ManagerArt by Eren Arik   The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...

Dev Blog #3: How Does Combat Work?
Fallout: Wasteland Warfare

Dev Blog #3: How Does Combat Work?

By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez   We’ll dive into the full details about how you explore your Campaign Map to find Combat Encounters and so...

Fallout: Wasteland Warfare

Dev Blog #3: How Does Combat Work?

Apinya Ramakomud

By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez   We’ll dive into the full details about how you explore your Campaign Map to find Combat Encounters and so...

The Power Of An RPG
Star Trek Adventures

The Power Of An RPG

By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo   As of the writing of this blog post, broadcast Star Trek™ is heading into uncertain times. Once the next 16...

Star Trek Adventures

The Power Of An RPG

Apinya Ramakomud

By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo   As of the writing of this blog post, broadcast Star Trek™ is heading into uncertain times. Once the next 16...

Dev Blog #2: Ways To Play
Fallout: Wasteland Warfare

Dev Blog #2: Ways To Play

By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez   Previously, we’ve talked about the idea that Fallout: Wasteland Warfare is becoming a ‘solo first’ game in its new...

Fallout: Wasteland Warfare

Dev Blog #2: Ways To Play

Apinya Ramakomud

By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez   Previously, we’ve talked about the idea that Fallout: Wasteland Warfare is becoming a ‘solo first’ game in its new...

April Fool’s Day, Star Trek™ Style!
Star Trek Adventures

April Fool’s Day, Star Trek™ Style!

By Jim Johnson, Project ManagerArt by Paolo Puggioni   Even though April Fool’s Day falls on a Wednesday this year, and Wednesdays are new Star Trek Adventures article days, I’ve...

Star Trek Adventures

April Fool’s Day, Star Trek™ Style!

Apinya Ramakomud

By Jim Johnson, Project ManagerArt by Paolo Puggioni   Even though April Fool’s Day falls on a Wednesday this year, and Wednesdays are new Star Trek Adventures article days, I’ve...

Fallout Friday March 27
Fallout Friday

Fallout Friday March 27

By Georgie   This is Enclave Radio, with your host – me! President John Henry Georgie. We’ve had a busy one this past month, so by presidential decree, let’s get...

Fallout Friday

Fallout Friday March 27

Apinya Ramakomud

By Georgie   This is Enclave Radio, with your host – me! President John Henry Georgie. We’ve had a busy one this past month, so by presidential decree, let’s get...

Dev Blog #1: Why Go Solo First?
Fallout: Wasteland Warfare

Dev Blog #1: Why Go Solo First?

By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez   Wasteland Warfare has had a long and at times complex development history. It was always really a sandbox game...

Fallout: Wasteland Warfare

Dev Blog #1: Why Go Solo First?

Apinya Ramakomud

By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez   Wasteland Warfare has had a long and at times complex development history. It was always really a sandbox game...

The Gamma Quadrant Sourcebook, Revisited
Star Trek Adventures

The Gamma Quadrant Sourcebook, Revisited

By Jim Johnson, Project ManagerArt by Joshua Calloway   Having just finished another rewatch of Star Trek: Starfleet Academy and the amazing episode “Series Acclimation Mil,” I’m reminded of Star...

Star Trek Adventures

The Gamma Quadrant Sourcebook, Revisited

Apinya Ramakomud

By Jim Johnson, Project ManagerArt by Joshua Calloway   Having just finished another rewatch of Star Trek: Starfleet Academy and the amazing episode “Series Acclimation Mil,” I’m reminded of Star...

Example of Play: Sudden Wormhole!
Star Trek Adventures

Example of Play: Sudden Wormhole!

By Patrick Goodman, Contributing Writer and Jim Johnson, Project ManagerArt by Daren Dochterman and CBS Studios, Inc.   This article takes a scene from the Star Trek franchise and uses...

Star Trek Adventures

Example of Play: Sudden Wormhole!

Apinya Ramakomud

By Patrick Goodman, Contributing Writer and Jim Johnson, Project ManagerArt by Daren Dochterman and CBS Studios, Inc.   This article takes a scene from the Star Trek franchise and uses...

Representing the Star Trek: Prodigy Crew
Star Trek Adventures

Representing the Star Trek: Prodigy Crew

By Jim Johnson, Project ManagerArt by CBS Studios, Inc.   If you’re like me and are an avid fan of Star Trek: Prodigy, you and your players may have wanted...

Star Trek Adventures

Representing the Star Trek: Prodigy Crew

Apinya Ramakomud

By Jim Johnson, Project ManagerArt by CBS Studios, Inc.   If you’re like me and are an avid fan of Star Trek: Prodigy, you and your players may have wanted...

Battle for Boston Dev Blog #4: Minutemen
Fallout: Factions

Battle for Boston Dev Blog #4: Minutemen

By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez   Just got word of another settlement that needs our help, I'll mark it on your map. No? Ok, well,...

Fallout: Factions

Battle for Boston Dev Blog #4: Minutemen

Apinya Ramakomud

By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez   Just got word of another settlement that needs our help, I'll mark it on your map. No? Ok, well,...