Blogs
Allies & Adversaries Sourcebook Release Day
By Jim Johnson, Project ManagerArt by Paolo Puggioni The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...
Allies & Adversaries Sourcebook Release Day
By Jim Johnson, Project ManagerArt by Paolo Puggioni The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...
What’s Next For XCOM: The Miniatures Game?
By Chris Birch, Chief Creative Officer Hello, Commander. We’d like to thank you, the community, for the extraordinary success of XCOM: The Miniatures Game over the last couple...
What’s Next For XCOM: The Miniatures Game?
By Chris Birch, Chief Creative Officer Hello, Commander. We’d like to thank you, the community, for the extraordinary success of XCOM: The Miniatures Game over the last couple...
Dev Blog #10: How Do Perks Work In The New Edit...
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez One of the mainstays of the Fallout video games has been perks: special abilities, traits, or upgrades that change...
Dev Blog #10: How Do Perks Work In The New Edit...
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez One of the mainstays of the Fallout video games has been perks: special abilities, traits, or upgrades that change...
New 24th Century Character Options
By Jim Johnson, Project ManagerArt by Artur Mosca To support the preorder launch of the new The 24th Century Campaign Guide for the Star Trek™ Adventures roleplaying game, let’s...
New 24th Century Character Options
By Jim Johnson, Project ManagerArt by Artur Mosca To support the preorder launch of the new The 24th Century Campaign Guide for the Star Trek™ Adventures roleplaying game, let’s...
Can You Replay HAYWIRE MODERN?
Written and Photography By Martin Krasemann Replayability sits at the very core of the fast-paced skirmish game HAYWIRE MODERN. How Decks Ensure No Two Missions Are The Same...
Can You Replay HAYWIRE MODERN?
Written and Photography By Martin Krasemann Replayability sits at the very core of the fast-paced skirmish game HAYWIRE MODERN. How Decks Ensure No Two Missions Are The Same...
Dev Blog #9: How Does Stealth Work In The New ...
By Evie Moriarty, Lead Game Designer Photography: Fatima Martín Pérez In Fallout: Wasteland Warfare, one of the experiences we wanted to capture from the Fallout video games was stealth....
Dev Blog #9: How Does Stealth Work In The New ...
By Evie Moriarty, Lead Game Designer Photography: Fatima Martín Pérez In Fallout: Wasteland Warfare, one of the experiences we wanted to capture from the Fallout video games was stealth....
Science Stations & Research Outposts Mission Br...
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of...
Science Stations & Research Outposts Mission Br...
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of...
Dev Blog #8: How Do Weapons Work In The New Edi...
By Evie Moriarty, Lead Game Designer Photography: Fatima Martín Pérez Weapons in Fallout: Wasteland Warfare have always been one of the most important elements. They’re how you take the...
Dev Blog #8: How Do Weapons Work In The New Edi...
By Evie Moriarty, Lead Game Designer Photography: Fatima Martín Pérez Weapons in Fallout: Wasteland Warfare have always been one of the most important elements. They’re how you take the...
Welcome To The 24th Century
By Jim Johnson, Project ManagerArt by Artur Mosca The 24th century is crucial to the impact and longevity of the Star Trek™ universe for several key reasons, the primary...
Welcome To The 24th Century
By Jim Johnson, Project ManagerArt by Artur Mosca The 24th century is crucial to the impact and longevity of the Star Trek™ universe for several key reasons, the primary...
Fallout Friday July 31
By Georgie Hey, I understand this isn't easy. I mean, most people would be crazy to even try what I'm about to propose. But stick with me for July’s...
Fallout Friday July 31
By Georgie Hey, I understand this isn't easy. I mean, most people would be crazy to even try what I'm about to propose. But stick with me for July’s...
What Happens Between Missions In XCOM: The Mini...
By Ivan Sorensen, Lead DesignerPhotography by Amy Mei-Suan LeechArt by Christian QuinotSculpt by Joana AbbottPainted by Calum France, Amy Snuggs Hello, Commander. As you complete each mission in...
What Happens Between Missions In XCOM: The Mini...
By Ivan Sorensen, Lead DesignerPhotography by Amy Mei-Suan LeechArt by Christian QuinotSculpt by Joana AbbottPainted by Calum France, Amy Snuggs Hello, Commander. As you complete each mission in...
Celebrating 10 Years of Star Trek Adventures
By Jim Johnson, Project ManagerArt by Michele Frigo Here we are in late July 2026! We’re in the middle of celebrating the 60th anniversary of all things Star Trek™...
Celebrating 10 Years of Star Trek Adventures
By Jim Johnson, Project ManagerArt by Michele Frigo Here we are in late July 2026! We’re in the middle of celebrating the 60th anniversary of all things Star Trek™...
How Do Enemies Work In HAYWIRE MODERN?
Written and Photography By Martin Krasemann A solo wargame lives or dies by the quality of its opponents. In HAYWIRE MODERN, the AI OPFOR system was designed from the...
How Do Enemies Work In HAYWIRE MODERN?
Written and Photography By Martin Krasemann A solo wargame lives or dies by the quality of its opponents. In HAYWIRE MODERN, the AI OPFOR system was designed from the...
Dev Blog #7: What Components Have Changed?
By Evie Moriarty, Lead Game Designer Photography: Fatima Martín Pérez When developing the new edition of Fallout: Wasteland Warfare, we didn’t want to take everything forward uncritically. Instead, we...
Dev Blog #7: What Components Have Changed?
By Evie Moriarty, Lead Game Designer Photography: Fatima Martín Pérez When developing the new edition of Fallout: Wasteland Warfare, we didn’t want to take everything forward uncritically. Instead, we...
What Aliens Will You Face In XCOM: The Miniatur...
By Chris Birch, Chief Creative Officer and Ivan Sorensen, Lead DesignerArt by Christian QuinotPhotography: Amy Mei-Suan LeechSculpts: Sean BulloughPainter: Rosie Williams Hello, Commander. R&D has made a breakthrough!...
What Aliens Will You Face In XCOM: The Miniatur...
By Chris Birch, Chief Creative Officer and Ivan Sorensen, Lead DesignerArt by Christian QuinotPhotography: Amy Mei-Suan LeechSculpts: Sean BulloughPainter: Rosie Williams Hello, Commander. R&D has made a breakthrough!...
Remember to Have Fun
By Jim Johnson, Project ManagerArt by Nicola Silvani One of the most endearing elements of Star Trek™ over the last 60 years is that the various series and motion...
Remember to Have Fun
By Jim Johnson, Project ManagerArt by Nicola Silvani One of the most endearing elements of Star Trek™ over the last 60 years is that the various series and motion...
What are Missions like in XCOM: The Miniatures ...
By Ivan Sorensen, Lead DesignerArt by Christian QuinotSculpt by José Luis RoigPainted by Rosie Williams Hello, Commander. Today, we discuss the tactical situations you might find yourself in...
What are Missions like in XCOM: The Miniatures ...
By Ivan Sorensen, Lead DesignerArt by Christian QuinotSculpt by José Luis RoigPainted by Rosie Williams Hello, Commander. Today, we discuss the tactical situations you might find yourself in...
The Federation-Klingon War Tactical Campaign, R...
By Jim Johnson, Project ManagerArt by Carlos Cabrera With the release of the second edition of Star Trek Adventures, we’re taking the opportunity to update first edition material we...
The Federation-Klingon War Tactical Campaign, R...
By Jim Johnson, Project ManagerArt by Carlos Cabrera With the release of the second edition of Star Trek Adventures, we’re taking the opportunity to update first edition material we...
How Do You Build The Perfect Team In HAYWIRE MO...
Written and Photography By Martin Krasemann The Right People For The Right Job At the heart of HAYWIRE MODERN lies a simple idea: Modern military operations are not...
How Do You Build The Perfect Team In HAYWIRE MO...
Written and Photography By Martin Krasemann The Right People For The Right Job At the heart of HAYWIRE MODERN lies a simple idea: Modern military operations are not...
What Was Shown During The State Of The Wasteland?
By Samantha Webb, Head of Brand Art by Ariel Orea Modiphius dropped a ton of reveals for the new edition of Fallout: Wasteland Warfare and Fallout: Factions during the...
What Was Shown During The State Of The Wasteland?
By Samantha Webb, Head of Brand Art by Ariel Orea Modiphius dropped a ton of reveals for the new edition of Fallout: Wasteland Warfare and Fallout: Factions during the...