Blogs
Player Advice For The 24th Century
By Jim Johnson, Project ManagerArt by Berenice Muñiz The year-long celebration of the 60th Anniversary of Star Trek continues, with the upcoming release of Star Trek Adventures - The...
Player Advice For The 24th Century
By Jim Johnson, Project ManagerArt by Berenice Muñiz The year-long celebration of the 60th Anniversary of Star Trek continues, with the upcoming release of Star Trek Adventures - The...
Dev Blog #13: How Do I Find New Gear For My War...
By Dom Westerland, Game DesignerPhotography by Fatima Martín PérezImagery by Bethesda Ahhhh, you’re in the market for some new weaponry eh? No? More of a chem fiend? No matter....
Dev Blog #13: How Do I Find New Gear For My War...
By Dom Westerland, Game DesignerPhotography by Fatima Martín PérezImagery by Bethesda Ahhhh, you’re in the market for some new weaponry eh? No? More of a chem fiend? No matter....
Periods of Play in the 24th Century
By Jim Johnson, Project ManagerArt by Armin Rangani The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...
Periods of Play in the 24th Century
By Jim Johnson, Project ManagerArt by Armin Rangani The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...
Fallout Friday September 4
By Georgie Hey, Wastelanders! Bet you didn’t expect to see me back so soon! We’re shaking up how we do things with #FalloutFriday. You’ll start reading the lowdown from...
Fallout Friday September 4
By Georgie Hey, Wastelanders! Bet you didn’t expect to see me back so soon! We’re shaking up how we do things with #FalloutFriday. You’ll start reading the lowdown from...
Dev Blog #12: What Changes in the New Edition o...
By Dom Westerland You’ve heard the news, Wastelanders. If not, where have you been?! Fallout: Wasteland Warfare has a new edition hot off the presses. We’ve got an entire blog...
Dev Blog #12: What Changes in the New Edition o...
By Dom Westerland You’ve heard the news, Wastelanders. If not, where have you been?! Fallout: Wasteland Warfare has a new edition hot off the presses. We’ve got an entire blog...
Considering Character Trauma in Star Trek Adven...
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo All across Star Trek’s 60 years of storytelling, both on- and off-screen, we witness characters experiencing a variety of trauma,...
Considering Character Trauma in Star Trek Adven...
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo All across Star Trek’s 60 years of storytelling, both on- and off-screen, we witness characters experiencing a variety of trauma,...
Fallout Friday August 28
By Georgie Greetings, wastelanders! Georgie back again for August’s #FalloutFriday, and I’ve got one question for ya: Nan-ni shimasho-ka? Fallout: Wasteland Warfare’s Second Edition Available for Pre-Order ...
Fallout Friday August 28
By Georgie Greetings, wastelanders! Georgie back again for August’s #FalloutFriday, and I’ve got one question for ya: Nan-ni shimasho-ka? Fallout: Wasteland Warfare’s Second Edition Available for Pre-Order ...
Dev Blog #11: What Are Mods In The New Edition?
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez The new edition of Fallout: Wasteland Warfare is on the horizon, and if you’ve been reading these development diary...
Dev Blog #11: What Are Mods In The New Edition?
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez The new edition of Fallout: Wasteland Warfare is on the horizon, and if you’ve been reading these development diary...
Allies & Adversaries Sourcebook Release Day
By Jim Johnson, Project ManagerArt by Paolo Puggioni The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...
Allies & Adversaries Sourcebook Release Day
By Jim Johnson, Project ManagerArt by Paolo Puggioni The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...
What’s Next For XCOM: The Miniatures Game?
By Chris Birch, Chief Creative Officer Hello, Commander. We’d like to thank you, the community, for the extraordinary success of XCOM: The Miniatures Game over the last couple...
What’s Next For XCOM: The Miniatures Game?
By Chris Birch, Chief Creative Officer Hello, Commander. We’d like to thank you, the community, for the extraordinary success of XCOM: The Miniatures Game over the last couple...
Dev Blog #10: How Do Perks Work In The New Edit...
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez One of the mainstays of the Fallout video games has been perks: special abilities, traits, or upgrades that change...
Dev Blog #10: How Do Perks Work In The New Edit...
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez One of the mainstays of the Fallout video games has been perks: special abilities, traits, or upgrades that change...
New 24th Century Character Options
By Jim Johnson, Project ManagerArt by Artur Mosca To support the preorder launch of the new The 24th Century Campaign Guide for the Star Trek™ Adventures roleplaying game, let’s...
New 24th Century Character Options
By Jim Johnson, Project ManagerArt by Artur Mosca To support the preorder launch of the new The 24th Century Campaign Guide for the Star Trek™ Adventures roleplaying game, let’s...
Can You Replay HAYWIRE MODERN?
Written and Photography By Martin Krasemann Replayability sits at the very core of the fast-paced skirmish game HAYWIRE MODERN. How Decks Ensure No Two Missions Are The Same...
Can You Replay HAYWIRE MODERN?
Written and Photography By Martin Krasemann Replayability sits at the very core of the fast-paced skirmish game HAYWIRE MODERN. How Decks Ensure No Two Missions Are The Same...
Dev Blog #9: How Does Stealth Work In The New ...
By Evie Moriarty, Lead Game Designer Photography: Fatima Martín Pérez In Fallout: Wasteland Warfare, one of the experiences we wanted to capture from the Fallout video games was stealth....
Dev Blog #9: How Does Stealth Work In The New ...
By Evie Moriarty, Lead Game Designer Photography: Fatima Martín Pérez In Fallout: Wasteland Warfare, one of the experiences we wanted to capture from the Fallout video games was stealth....
Science Stations & Research Outposts Mission Br...
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of...
Science Stations & Research Outposts Mission Br...
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of...
Dev Blog #8: How Do Weapons Work In The New Edi...
By Evie Moriarty, Lead Game Designer Photography: Fatima Martín Pérez Weapons in Fallout: Wasteland Warfare have always been one of the most important elements. They’re how you take the...
Dev Blog #8: How Do Weapons Work In The New Edi...
By Evie Moriarty, Lead Game Designer Photography: Fatima Martín Pérez Weapons in Fallout: Wasteland Warfare have always been one of the most important elements. They’re how you take the...
Welcome To The 24th Century
By Jim Johnson, Project ManagerArt by Artur Mosca The 24th century is crucial to the impact and longevity of the Star Trek™ universe for several key reasons, the primary...
Welcome To The 24th Century
By Jim Johnson, Project ManagerArt by Artur Mosca The 24th century is crucial to the impact and longevity of the Star Trek™ universe for several key reasons, the primary...
Fallout Friday July 31
By Georgie Hey, I understand this isn't easy. I mean, most people would be crazy to even try what I'm about to propose. But stick with me for July’s...
Fallout Friday July 31
By Georgie Hey, I understand this isn't easy. I mean, most people would be crazy to even try what I'm about to propose. But stick with me for July’s...
What Happens Between Missions In XCOM: The Mini...
By Ivan Sorensen, Lead DesignerPhotography by Amy Mei-Suan LeechArt by Christian QuinotSculpt by Joana AbbottPainted by Calum France, Amy Snuggs Hello, Commander. As you complete each mission in...
What Happens Between Missions In XCOM: The Mini...
By Ivan Sorensen, Lead DesignerPhotography by Amy Mei-Suan LeechArt by Christian QuinotSculpt by Joana AbbottPainted by Calum France, Amy Snuggs Hello, Commander. As you complete each mission in...
Celebrating 10 Years of Star Trek Adventures
By Jim Johnson, Project ManagerArt by Michele Frigo Here we are in late July 2026! We’re in the middle of celebrating the 60th anniversary of all things Star Trek™...
Celebrating 10 Years of Star Trek Adventures
By Jim Johnson, Project ManagerArt by Michele Frigo Here we are in late July 2026! We’re in the middle of celebrating the 60th anniversary of all things Star Trek™...