Blogs
Allies and Adversaries: Gamemaster Advice and T...
By Jim Johnson, Project ManagerArt by Wilmar Ballespi In addition to dozens of statistics blocks that we’ll discuss in future blog posts, the new Allies and Adversaries Sourcebook for...
Allies and Adversaries: Gamemaster Advice and T...
By Jim Johnson, Project ManagerArt by Wilmar Ballespi In addition to dozens of statistics blocks that we’ll discuss in future blog posts, the new Allies and Adversaries Sourcebook for...
C.O.M.P. V2 Update
By Dom Westerland, Designer and Errata/Playtest Lead Times are changing in Fallout: Factions. Both the Errata and the C.O.M.P. Kit are getting a shake-up after some intense feedback from...
C.O.M.P. V2 Update
By Dom Westerland, Designer and Errata/Playtest Lead Times are changing in Fallout: Factions. Both the Errata and the C.O.M.P. Kit are getting a shake-up after some intense feedback from...
Dev Blog #5: The New AI System (Part 1)
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez With the new edition of Wasteland Warfare focusing on solo experiences, we knew that we needed to make sure...
Dev Blog #5: The New AI System (Part 1)
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez With the new edition of Wasteland Warfare focusing on solo experiences, we knew that we needed to make sure...
The Delta Quadrant Sourcebook, Revisited
By Jim Johnson, Project ManagerArt by Tobias Richter As of 2371, the Federation knew just a little bit about the Delta Quadrant, having sent a variety of probes and...
The Delta Quadrant Sourcebook, Revisited
By Jim Johnson, Project ManagerArt by Tobias Richter As of 2371, the Federation knew just a little bit about the Delta Quadrant, having sent a variety of probes and...
Errata V4
By Dom Westerland, Designer and Errata/Playtest Lead Times are changing in Fallout: Factions. Both the Errata and the C.O.M.P. Kit are getting a shake-up after some intense feedback from members...
Errata V4
By Dom Westerland, Designer and Errata/Playtest Lead Times are changing in Fallout: Factions. Both the Errata and the C.O.M.P. Kit are getting a shake-up after some intense feedback from members...
Friends and Foes of All Kinds
By Jim Johnson, Project ManagerArt by Artur Mosca After detecting a strange signal from a massive alien vessel shouldering its way through regulated trade routes, your away team transports...
Friends and Foes of All Kinds
By Jim Johnson, Project ManagerArt by Artur Mosca After detecting a strange signal from a massive alien vessel shouldering its way through regulated trade routes, your away team transports...
Fallout Friday April 24
By Georgie This here is Raider Radio. Don't forget, if you've got something you want everyone to hear, you're probably wrong and whatever it is sucks. But if you...
Fallout Friday April 24
By Georgie This here is Raider Radio. Don't forget, if you've got something you want everyone to hear, you're probably wrong and whatever it is sucks. But if you...
The Species Sourcebook Release
By Jim Johnson, Project ManagerArt by Paolo Puggioni The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...
The Species Sourcebook Release
By Jim Johnson, Project ManagerArt by Paolo Puggioni The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...
Dev Blog #4: How Do I Explore The Wasteland?
By Dom Westerland, Game DesignerPhoto by Bethesda Softworks You’ve made a Hero. You got a warband full of valuable and expendable followers (as appropriate). You’ve stuck your flag down...
Dev Blog #4: How Do I Explore The Wasteland?
By Dom Westerland, Game DesignerPhoto by Bethesda Softworks You’ve made a Hero. You got a warband full of valuable and expendable followers (as appropriate). You’ve stuck your flag down...
Second Contacts Mission Briefs Release
By Jim Johnson, Project ManagerArt by Eren Arik The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...
Second Contacts Mission Briefs Release
By Jim Johnson, Project ManagerArt by Eren Arik The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of Star...
Dev Blog #3: How Does Combat Work?
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez We’ll dive into the full details about how you explore your Campaign Map to find Combat Encounters and so...
Dev Blog #3: How Does Combat Work?
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez We’ll dive into the full details about how you explore your Campaign Map to find Combat Encounters and so...
The Power Of An RPG
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo As of the writing of this blog post, broadcast Star Trek™ is heading into uncertain times. Once the next 16...
The Power Of An RPG
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo As of the writing of this blog post, broadcast Star Trek™ is heading into uncertain times. Once the next 16...
Dev Blog #2: Ways To Play
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez Previously, we’ve talked about the idea that Fallout: Wasteland Warfare is becoming a ‘solo first’ game in its new...
Dev Blog #2: Ways To Play
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez Previously, we’ve talked about the idea that Fallout: Wasteland Warfare is becoming a ‘solo first’ game in its new...
April Fool’s Day, Star Trek™ Style!
By Jim Johnson, Project ManagerArt by Paolo Puggioni Even though April Fool’s Day falls on a Wednesday this year, and Wednesdays are new Star Trek Adventures article days, I’ve...
April Fool’s Day, Star Trek™ Style!
By Jim Johnson, Project ManagerArt by Paolo Puggioni Even though April Fool’s Day falls on a Wednesday this year, and Wednesdays are new Star Trek Adventures article days, I’ve...
Fallout Friday March 27
By Georgie This is Enclave Radio, with your host – me! President John Henry Georgie. We’ve had a busy one this past month, so by presidential decree, let’s get...
Fallout Friday March 27
By Georgie This is Enclave Radio, with your host – me! President John Henry Georgie. We’ve had a busy one this past month, so by presidential decree, let’s get...
Dev Blog #1: Why Go Solo First?
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez Wasteland Warfare has had a long and at times complex development history. It was always really a sandbox game...
Dev Blog #1: Why Go Solo First?
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez Wasteland Warfare has had a long and at times complex development history. It was always really a sandbox game...
The Gamma Quadrant Sourcebook, Revisited
By Jim Johnson, Project ManagerArt by Joshua Calloway Having just finished another rewatch of Star Trek: Starfleet Academy and the amazing episode “Series Acclimation Mil,” I’m reminded of Star...
The Gamma Quadrant Sourcebook, Revisited
By Jim Johnson, Project ManagerArt by Joshua Calloway Having just finished another rewatch of Star Trek: Starfleet Academy and the amazing episode “Series Acclimation Mil,” I’m reminded of Star...
Example of Play: Sudden Wormhole!
By Patrick Goodman, Contributing Writer and Jim Johnson, Project ManagerArt by Daren Dochterman and CBS Studios, Inc. This article takes a scene from the Star Trek franchise and uses...
Example of Play: Sudden Wormhole!
By Patrick Goodman, Contributing Writer and Jim Johnson, Project ManagerArt by Daren Dochterman and CBS Studios, Inc. This article takes a scene from the Star Trek franchise and uses...
Representing the Star Trek: Prodigy Crew
By Jim Johnson, Project ManagerArt by CBS Studios, Inc. If you’re like me and are an avid fan of Star Trek: Prodigy, you and your players may have wanted...
Representing the Star Trek: Prodigy Crew
By Jim Johnson, Project ManagerArt by CBS Studios, Inc. If you’re like me and are an avid fan of Star Trek: Prodigy, you and your players may have wanted...
Battle for Boston Dev Blog #4: Minutemen
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez Just got word of another settlement that needs our help, I'll mark it on your map. No? Ok, well,...
Battle for Boston Dev Blog #4: Minutemen
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez Just got word of another settlement that needs our help, I'll mark it on your map. No? Ok, well,...