Blogs
The Federation-Klingon War Tactical Campaign, R...
By Jim Johnson, Project ManagerArt by Carlos Cabrera With the release of the second edition of Star Trek Adventures, we’re taking the opportunity to update first edition material we...
The Federation-Klingon War Tactical Campaign, R...
By Jim Johnson, Project ManagerArt by Carlos Cabrera With the release of the second edition of Star Trek Adventures, we’re taking the opportunity to update first edition material we...
How Do You Build The Perfect Team In HAYWIRE MO...
Written and Photography By Martin Krasemann The Right People For The Right Job At the heart of HAYWIRE MODERN lies a simple idea: Modern military operations are not...
How Do You Build The Perfect Team In HAYWIRE MO...
Written and Photography By Martin Krasemann The Right People For The Right Job At the heart of HAYWIRE MODERN lies a simple idea: Modern military operations are not...
What Was Shown During The State Of The Wasteland?
By Samantha Webb, Head of Brand Art by Ariel Orea Modiphius dropped a ton of reveals for the new edition of Fallout: Wasteland Warfare and Fallout: Factions during the...
What Was Shown During The State Of The Wasteland?
By Samantha Webb, Head of Brand Art by Ariel Orea Modiphius dropped a ton of reveals for the new edition of Fallout: Wasteland Warfare and Fallout: Factions during the...
How do Operatives work in XCOM: The Miniatures ...
By Ivan Sorensen, Lead DesignerArt: Christian Quinot The beating heart of XCOM: The Miniatures Game is the squad you command in battle. You lead the same troopers throughout missions,...
How do Operatives work in XCOM: The Miniatures ...
By Ivan Sorensen, Lead DesignerArt: Christian Quinot The beating heart of XCOM: The Miniatures Game is the squad you command in battle. You lead the same troopers throughout missions,...
Ongoing Character-Driven Storylines
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo One of the most rewarding moments in a Star Trek Adventures campaign is when the sessions play out based on...
Ongoing Character-Driven Storylines
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo One of the most rewarding moments in a Star Trek Adventures campaign is when the sessions play out based on...
Captain’s Log Solo RPG Reprint Preorder
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of...
Captain’s Log Solo RPG Reprint Preorder
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo The Star Trek Adventures team at Modiphius Entertainment is proud to continue its year-long celebration of the 60th anniversary of...
What is HAYWIRE MODERN?
By Martin Krasemann HAYWIRE MODERN: Speed, surprise, and action Modern warfare is fast, brutal, and rarely goes according to plan. HAYWIRE MODERN was built from the ground up...
What is HAYWIRE MODERN?
By Martin Krasemann HAYWIRE MODERN: Speed, surprise, and action Modern warfare is fast, brutal, and rarely goes according to plan. HAYWIRE MODERN was built from the ground up...
Fallout Friday June 26
By Georgie Georgie here, back again for June’s edition of #FalloutFriday! I'm getting scattered reports about new developments in the Commonwealth, and they’re troubling. Diamond City Radio will make...
Fallout Friday June 26
By Georgie Georgie here, back again for June’s edition of #FalloutFriday! I'm getting scattered reports about new developments in the Commonwealth, and they’re troubling. Diamond City Radio will make...
Creating and Using Worthy Adversaries
By Jim Johnson, Project ManagerArt by Jens Lindfors Khan Noonien Singh. Gul Dukat. The Borg Queen. Harcourt Fenton Mudd. Nus Braka. Brunt, FCA. The Star Trek franchise is filled...
Creating and Using Worthy Adversaries
By Jim Johnson, Project ManagerArt by Jens Lindfors Khan Noonien Singh. Gul Dukat. The Borg Queen. Harcourt Fenton Mudd. Nus Braka. Brunt, FCA. The Star Trek franchise is filled...
Combining the Allies and Adversaries Sourcebook
By Jim Johnson, Project ManagerArt by Paolo Puggioni The new Allies and Adversaries Sourcebook for Star Trek™ Adventures is another versatile product that can be used with the many...
Combining the Allies and Adversaries Sourcebook
By Jim Johnson, Project ManagerArt by Paolo Puggioni The new Allies and Adversaries Sourcebook for Star Trek™ Adventures is another versatile product that can be used with the many...
Player’s and Gamemaster’s Guides, Revisited
By Jim Johnson, Project ManagerArt by Nicola Silvani In 2021, four years after the release of the first edition of Star Trek™ Adventures, Modiphius Entertainment released two digest-sized hardcover...
Player’s and Gamemaster’s Guides, Revisited
By Jim Johnson, Project ManagerArt by Nicola Silvani In 2021, four years after the release of the first edition of Star Trek™ Adventures, Modiphius Entertainment released two digest-sized hardcover...
Creating Original Creatures
By Jim Johnson, Project ManagerArt by Riccardo Piovan In addition to providing a wealth of stat blocks for non-player characters and creatures, the new Allies and Adversaries Sourcebook for...
Creating Original Creatures
By Jim Johnson, Project ManagerArt by Riccardo Piovan In addition to providing a wealth of stat blocks for non-player characters and creatures, the new Allies and Adversaries Sourcebook for...
Creating and Populating Random Encounters
By Jim Johnson, Project ManagerArt by Armin Rangani Among the contents of the new Star Trek Adventures Allies and Adversaries Sourcebook that have me excited are the new gamemaster...
Creating and Populating Random Encounters
By Jim Johnson, Project ManagerArt by Armin Rangani Among the contents of the new Star Trek Adventures Allies and Adversaries Sourcebook that have me excited are the new gamemaster...
Fallout Friday May 22
By Georgie Listen up, ‘General’. Get your heinie over to the Castle pronto. This is Georgie. You’ve never heard of me, but you'll want to talk to me. You’ll...
Fallout Friday May 22
By Georgie Listen up, ‘General’. Get your heinie over to the Castle pronto. This is Georgie. You’ve never heard of me, but you'll want to talk to me. You’ll...
Dev Blog #6: The New AI System (Part 2)
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez Last time, we began to look into the new AI system in the new edition of Wasteland Warfare, and...
Dev Blog #6: The New AI System (Part 2)
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez Last time, we began to look into the new AI system in the new edition of Wasteland Warfare, and...
Achtung! Cthulhu Product Line Update
By Gavin Dady, Senior Project and Process ManagerArt by Ariel Orea January 2026 saw the retail release of The Norway Projekt hardback book, the 14th supplement for the Achtung!...
Achtung! Cthulhu Product Line Update
By Gavin Dady, Senior Project and Process ManagerArt by Ariel Orea January 2026 saw the retail release of The Norway Projekt hardback book, the 14th supplement for the Achtung!...
Representation from Across the Universe
By Jim Johnson, Project ManagerArt by Artur Mosca The new Star Trek Adventures supplement, the Allies and Adversaries Sourcebook, presents statistics blocks from a wide variety of non-player characters...
Representation from Across the Universe
By Jim Johnson, Project ManagerArt by Artur Mosca The new Star Trek Adventures supplement, the Allies and Adversaries Sourcebook, presents statistics blocks from a wide variety of non-player characters...
Allies and Adversaries: Gamemaster Advice and T...
By Jim Johnson, Project ManagerArt by Wilmar Ballespi In addition to dozens of statistics blocks that we’ll discuss in future blog posts, the new Allies and Adversaries Sourcebook for...
Allies and Adversaries: Gamemaster Advice and T...
By Jim Johnson, Project ManagerArt by Wilmar Ballespi In addition to dozens of statistics blocks that we’ll discuss in future blog posts, the new Allies and Adversaries Sourcebook for...
C.O.M.P. V2 Update
By Dom Westerland, Designer and Errata/Playtest Lead Times are changing in Fallout: Factions. Both the Errata and the C.O.M.P. Kit are getting a shake-up after some intense feedback from...
C.O.M.P. V2 Update
By Dom Westerland, Designer and Errata/Playtest Lead Times are changing in Fallout: Factions. Both the Errata and the C.O.M.P. Kit are getting a shake-up after some intense feedback from...
Dev Blog #5: The New AI System (Part 1)
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez With the new edition of Wasteland Warfare focusing on solo experiences, we knew that we needed to make sure...
Dev Blog #5: The New AI System (Part 1)
By Evie Moriarty, Lead Game DesignerPhoto by Fatima Martín Pérez With the new edition of Wasteland Warfare focusing on solo experiences, we knew that we needed to make sure...