Blogs
STA Dev Blog 006: A Guide to Star Trek Adventures
By Nathan Dowdell, 2d20 System Developer Conflicts and Combat, Part 1 In Star Trek Adventures, player characters often come into conflict with other people. Sometimes these conflicts can be resolved...
STA Dev Blog 006: A Guide to Star Trek Adventures
By Nathan Dowdell, 2d20 System Developer Conflicts and Combat, Part 1 In Star Trek Adventures, player characters often come into conflict with other people. Sometimes these conflicts can be resolved...
STA Blog: Another Roll of the Dice
By Christopher L. Bennett When Star Trek Adventures editor Jim Johnson told me he was looking for time travel pitches (among other things), my natural first thought was to do something...
STA Blog: Another Roll of the Dice
By Christopher L. Bennett When Star Trek Adventures editor Jim Johnson told me he was looking for time travel pitches (among other things), my natural first thought was to do something...
STA Dev Blog 005: A Guide to Star Trek Adventures
By Sam Webb, Head of Product for Modiphius Entertainment Extended Tasks in Star Trek Adventures While they may seem daunting, extended tasks in Star Trek Adventures can be a fantastic...
STA Dev Blog 005: A Guide to Star Trek Adventures
By Sam Webb, Head of Product for Modiphius Entertainment Extended Tasks in Star Trek Adventures While they may seem daunting, extended tasks in Star Trek Adventures can be a fantastic...
How Star Trek Canon inspired Back to Reality
By Fred Love Gamemastering demands a lot of creativity, and sometimes even the most imaginative gamemaster struggles to come up with new scenarios and situations for their players. Luckily, when...
How Star Trek Canon inspired Back to Reality
By Fred Love Gamemastering demands a lot of creativity, and sometimes even the most imaginative gamemaster struggles to come up with new scenarios and situations for their players. Luckily, when...
STA Dev Blog 004: A Guide to Star Trek Adventures
In Star Trek Adventures, your character’s Values are an important part of what defines them as a person: they are your character’s most deeply held beliefs, their ideals, and their self-identity....
STA Dev Blog 004: A Guide to Star Trek Adventures
In Star Trek Adventures, your character’s Values are an important part of what defines them as a person: they are your character’s most deeply held beliefs, their ideals, and their self-identity....
STA Dev Blog 003: A Guide to Star Trek Adventures
At the heart of the gameplay of Star Trek Adventures are two resources which will be generated and spent during play. These are Momentum and Threat. Momentum represents the opportunities and advantages that come from success...
STA Dev Blog 003: A Guide to Star Trek Adventures
At the heart of the gameplay of Star Trek Adventures are two resources which will be generated and spent during play. These are Momentum and Threat. Momentum represents the opportunities and advantages that come from success...
Star Trek Adventures: Developers’ Blog 002
The universe of Star Trek is one where bold Starfleet officers (or mighty Klingon warriors) often face—and overcome—challenging situations. Star Trek Adventures is built to present these kinds of situations for your player characters...
Star Trek Adventures: Developers’ Blog 002
The universe of Star Trek is one where bold Starfleet officers (or mighty Klingon warriors) often face—and overcome—challenging situations. Star Trek Adventures is built to present these kinds of situations for your player characters...
Star Trek Adventures: Developers’ Blog 001
By Nathan Dowdell, 2d20 System Developer Basic Rules: Characters The Star Trek universe is one ripe for exploration, and Star Trek Adventures is designed to allow you to do exactly...
Star Trek Adventures: Developers’ Blog 001
By Nathan Dowdell, 2d20 System Developer Basic Rules: Characters The Star Trek universe is one ripe for exploration, and Star Trek Adventures is designed to allow you to do exactly...
Creating Klingon Worlds and Locations
By Derek Tyler Attico, contributing writer to Star Trek Adventures If Vulcans are Star Trek’s logical and intellectual side, then Klingons represent its raw emotion and heart. These unapologetic warriors...
Creating Klingon Worlds and Locations
By Derek Tyler Attico, contributing writer to Star Trek Adventures If Vulcans are Star Trek’s logical and intellectual side, then Klingons represent its raw emotion and heart. These unapologetic warriors...
STAR TREK DAY OF HONOR
On July 11th, prepare your blood wine and your bat’leths. It will be a Day of Honor. In honor of our favorite warriors for Kahless, Star Trek Online, Eaglemoss, Modiphius,...
STAR TREK DAY OF HONOR
On July 11th, prepare your blood wine and your bat’leths. It will be a Day of Honor. In honor of our favorite warriors for Kahless, Star Trek Online, Eaglemoss, Modiphius,...
The Wildest Corners of the Galaxy
I’d like to address my fellow Star Trek Adventures gamemasters for a moment and try to convince you that your next campaign ought to be set in the Delta Quadrant.
The Wildest Corners of the Galaxy
I’d like to address my fellow Star Trek Adventures gamemasters for a moment and try to convince you that your next campaign ought to be set in the Delta Quadrant.
Writing the Worlds of the Delta Quadrant
When the Star Trek Adventures project manager, Jim Johnson, invited me to contribute to the Delta Quadrant Sourcebook, needless to say, I was excited. Then, when he told me he wanted me to...
Writing the Worlds of the Delta Quadrant
When the Star Trek Adventures project manager, Jim Johnson, invited me to contribute to the Delta Quadrant Sourcebook, needless to say, I was excited. Then, when he told me he wanted me to...
The Last Quadrant
Creating and fleshing out starships for the newly-released Delta Quadrant Sourcebook for the Star Trek Adventures RPG was an interesting job. Most of Voyager’s trek through that far away space saw them encountering alien civilizations only...
The Last Quadrant
Creating and fleshing out starships for the newly-released Delta Quadrant Sourcebook for the Star Trek Adventures RPG was an interesting job. Most of Voyager’s trek through that far away space saw them encountering alien civilizations only...
Writing the Worlds of the Delta Quadrant
I’ve been a Star Trek fan almost all my life, and from their first appearance, and then their overwhelming presence in the two-part episode “Best of Both Worlds”, the Borg have been...
Writing the Worlds of the Delta Quadrant
I’ve been a Star Trek fan almost all my life, and from their first appearance, and then their overwhelming presence in the two-part episode “Best of Both Worlds”, the Borg have been...
The Star Trek Adventures Roleplaying Game compl...
Since the release of the Star Trek Adventures RPG in July 2016, Modiphius Entertainment has steadily released supplemental books covering each of the four quadrants of the Star Trek setting. The Beta Quadrant and...
The Star Trek Adventures Roleplaying Game compl...
Since the release of the Star Trek Adventures RPG in July 2016, Modiphius Entertainment has steadily released supplemental books covering each of the four quadrants of the Star Trek setting. The Beta Quadrant and...
Looking into the Well
When the call went out for ideas for Strange New Worlds, Mission Compendium Vol. 2, I was excited. Right here was where Star Trek could be in its element: ‘…strange new worlds. To...
Looking into the Well
When the call went out for ideas for Strange New Worlds, Mission Compendium Vol. 2, I was excited. Right here was where Star Trek could be in its element: ‘…strange new worlds. To...
Getting Gamma
The Gamma Quadrant evokes a lot of imagery for fans of Star Trek, in particular the events of the devastating Dominion War as shown in Deep Space Nine. But the primary foes...
Getting Gamma
The Gamma Quadrant evokes a lot of imagery for fans of Star Trek, in particular the events of the devastating Dominion War as shown in Deep Space Nine. But the primary foes...
Writing the Dominion War – Shadows and Changeli...
James Barry discusses writing about the Dominion War in the new Star Trek Adventures Gamma Quadrant RPG supplement for the 2d20 roleplaying game.
Writing the Dominion War – Shadows and Changeli...
James Barry discusses writing about the Dominion War in the new Star Trek Adventures Gamma Quadrant RPG supplement for the 2d20 roleplaying game.
Writing for Gamma Quadrant
John D.Kennedy, writer on the Star Trek Adventures: Gamma Quadrant RPG Sourcebook, discusses writing the book.
Writing for Gamma Quadrant
John D.Kennedy, writer on the Star Trek Adventures: Gamma Quadrant RPG Sourcebook, discusses writing the book.
Painting Picard
Modiphius wargames dev Giles offers a tutorial on how to paint Star Trek's Jean-Luc Picard which is available in the Star Trek Adventures: Next Generation Away team miniature box set...
Painting Picard
Modiphius wargames dev Giles offers a tutorial on how to paint Star Trek's Jean-Luc Picard which is available in the Star Trek Adventures: Next Generation Away team miniature box set...