Blogs
What Has Changed?
By Rookery PublicationsArt by Mark Gibbons Left to their own devices, games designers will tweak and polish their beloved creations until the results are prised from their cold, dead...
What Has Changed?
By Rookery PublicationsArt by Mark Gibbons Left to their own devices, games designers will tweak and polish their beloved creations until the results are prised from their cold, dead...
Grimsical Inspiration
By Rookery PublicationsArt by Mark Gibbons Grimadjectiveextremely bad, worrying, or without hope Whimsicaladjectiveunusual, playful, and unpredictable GrimsicaladjectiveA flavoursome portmanteau that combines contradictory elements of the above to charming effect. See...
Grimsical Inspiration
By Rookery PublicationsArt by Mark Gibbons Grimadjectiveextremely bad, worrying, or without hope Whimsicaladjectiveunusual, playful, and unpredictable GrimsicaladjectiveA flavoursome portmanteau that combines contradictory elements of the above to charming effect. See...
The Second Stab
By Rookery PublicationsArt by Mark Gibbons A second edition of Dark Deeds? What would draw a hapless minion back to Anthrand’s shadowy embrace? Why prowl her suspiciously sticky streets again?...
The Second Stab
By Rookery PublicationsArt by Mark Gibbons A second edition of Dark Deeds? What would draw a hapless minion back to Anthrand’s shadowy embrace? Why prowl her suspiciously sticky streets again?...
What is Dark Deeds?
By Rookery PublicationsArt by Mark Gibbons The beady-eyed amongst you may have noticed that Dark Deeds is available to pre-order from our webstore. But, what is Dark Deeds, and...
What is Dark Deeds?
By Rookery PublicationsArt by Mark Gibbons The beady-eyed amongst you may have noticed that Dark Deeds is available to pre-order from our webstore. But, what is Dark Deeds, and...
BrikWars Design Diary 1: The Definitive BrikWars
By Mike Rayhawk It’s been a funny experience, hammering together the “definitively definitive” version of a game that’s been defined for decades by how definitive it definitely isn’t. It’s...
BrikWars Design Diary 1: The Definitive BrikWars
By Mike Rayhawk It’s been a funny experience, hammering together the “definitively definitive” version of a game that’s been defined for decades by how definitive it definitely isn’t. It’s...
Horrors of the Mukkelev
By Deren Ozturk “An unearthly howl came from the sea as the sun began to set. The eerie sound echoed across the empty wetlands, shaking the ramshackle huts of...
Horrors of the Mukkelev
By Deren Ozturk “An unearthly howl came from the sea as the sun began to set. The eerie sound echoed across the empty wetlands, shaking the ramshackle huts of...
Five Leagues From the Borderlands, v 2.0 Clarif...
By Ivan Sorensen The updated version of the Five Leagues PDF should be available to pre-orders shortly, so I thought I would do a quick overview of the couple...
Five Leagues From the Borderlands, v 2.0 Clarif...
By Ivan Sorensen The updated version of the Five Leagues PDF should be available to pre-orders shortly, so I thought I would do a quick overview of the couple...
Transmission Six
By Ivan Sorensen Technology This provides an overview of the type of technology that is typically available across Unified Space. It focuses on tech that is fairly readily available commercially...
Transmission Six
By Ivan Sorensen Technology This provides an overview of the type of technology that is typically available across Unified Space. It focuses on tech that is fairly readily available commercially...
“They seem nice”
By Ivan Sorensen Today I wanted to talk about the Dusklings: The big brutes that add muscle to your warband...and also one of the hostile elements that you will...
“They seem nice”
By Ivan Sorensen Today I wanted to talk about the Dusklings: The big brutes that add muscle to your warband...and also one of the hostile elements that you will...
Weasel Writing 3
By Ivan Sorensen While Five Parsecs is written as a solo game “out of the box”, it features a lot of tools that are usable in a game mastered...
Weasel Writing 3
By Ivan Sorensen While Five Parsecs is written as a solo game “out of the box”, it features a lot of tools that are usable in a game mastered...
“So if we are here, then…”
By Ivan Sorensen Greetings gamers. With the pre-order of Five Leagues From the Borderlands going live, I thought I would talk a little bit about how the world map...
“So if we are here, then…”
By Ivan Sorensen Greetings gamers. With the pre-order of Five Leagues From the Borderlands going live, I thought I would talk a little bit about how the world map...
Unified Space - Transmission Five
by Ivan Sorensen BEGIN TRANSMISSION/... Welcome to transmissions from Unified Space. In these transmissions you will find snippets of data, current events and psionic overflow usable in your games of...
Unified Space - Transmission Five
by Ivan Sorensen BEGIN TRANSMISSION/... Welcome to transmissions from Unified Space. In these transmissions you will find snippets of data, current events and psionic overflow usable in your games of...
Raiders of the Serpent Sea: How Epic Paths Led ...
By Brent Knowles Hello & welcome! I’m the designer behind Raiders of the Serpent Sea and in this article I discuss the design decisions behind the epic backgrounds feature. What is it? Why is...
Raiders of the Serpent Sea: How Epic Paths Led ...
By Brent Knowles Hello & welcome! I’m the designer behind Raiders of the Serpent Sea and in this article I discuss the design decisions behind the epic backgrounds feature. What is it? Why is...
Weasel Writings #2
By Ivan Sorensen Welcome to the second of a series of essays discussing the how and the why of Five Parsecs From Home. The aim of this series is...
Weasel Writings #2
By Ivan Sorensen Welcome to the second of a series of essays discussing the how and the why of Five Parsecs From Home. The aim of this series is...
Weasel Writings #1
By Ivan Sorensen Welcome to the first of a series of essays discussing the how and the why of Five Parsecs From Home. The aim of this series is...
Weasel Writings #1
By Ivan Sorensen Welcome to the first of a series of essays discussing the how and the why of Five Parsecs From Home. The aim of this series is...
Unified Space - Transmission Four
by Ivan Sorensen BEGIN TRANSMISSION/... Welcome to the second transmission into Unified Space. In these transmissions you will find snippets of data, current events and psionic overflow usable in your...
Unified Space - Transmission Four
by Ivan Sorensen BEGIN TRANSMISSION/... Welcome to the second transmission into Unified Space. In these transmissions you will find snippets of data, current events and psionic overflow usable in your...
Unified Space - Transmission Three
by Ivan Sorensen BEGIN TRANSMISSION/... Welcome to the third transmission into Unified Space. In these transmissions you will find snippets of data, current events and psionic overflow usable in your...
Unified Space - Transmission Three
by Ivan Sorensen BEGIN TRANSMISSION/... Welcome to the third transmission into Unified Space. In these transmissions you will find snippets of data, current events and psionic overflow usable in your...
Unified Space - Transmission One
by Ivan Sorensen BEGIN TRANSMISSION/... Welcome to the first transmission into Unified Space. In these transmissions you will find snippets of data, current events and psionic overflow usable in your...
Unified Space - Transmission One
by Ivan Sorensen BEGIN TRANSMISSION/... Welcome to the first transmission into Unified Space. In these transmissions you will find snippets of data, current events and psionic overflow usable in your...
PRESS RELEASE: Modiphius Entertainment Launches...
With all the chaos of the last year, it’s more important than ever for people to set aside their differences and come together, and tabletop creator Modiphius Entertainment is leading...
PRESS RELEASE: Modiphius Entertainment Launches...
With all the chaos of the last year, it’s more important than ever for people to set aside their differences and come together, and tabletop creator Modiphius Entertainment is leading...
The Rules of The Troubleshooters
By Krister Sundelin Rules in roleplaying games are a curious phenomenon. Unlike any other game, rules are more like guidelines because of the cooperative nature of roleplaying. Sometimes, the game is...
The Rules of The Troubleshooters
By Krister Sundelin Rules in roleplaying games are a curious phenomenon. Unlike any other game, rules are more like guidelines because of the cooperative nature of roleplaying. Sometimes, the game is...