Blogs
Genesis in Your Hands
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo Your crew is assembled and your newly commissioned starship is ready to undock. The captain’s received new orders: Make best...
Genesis in Your Hands
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo Your crew is assembled and your newly commissioned starship is ready to undock. The captain’s received new orders: Make best...
An Effective Spread of Roles
By Jim Johnson, Project ManagerArt by Alberto Cordero You and your fellow players may be looking at Star Trek Adventures and wondering what the right mix of character roles...
An Effective Spread of Roles
By Jim Johnson, Project ManagerArt by Alberto Cordero You and your fellow players may be looking at Star Trek Adventures and wondering what the right mix of character roles...
Suggestions for Online Gaming
By Jim Johnson, Project ManagerArt by Jens Lindfors Last week, I provided some tips and tricks and thoughts on playing Star Trek™ Adventures together in person. This week, let’s...
Suggestions for Online Gaming
By Jim Johnson, Project ManagerArt by Jens Lindfors Last week, I provided some tips and tricks and thoughts on playing Star Trek™ Adventures together in person. This week, let’s...
Suggestions for In-Person Gaming
By Jim Johnson, Project ManagerArt by Paolo Puggioni So, you have Star Trek™ Adventures in some format (first edition, second edition, or Captain’s Log), and you want to run...
Suggestions for In-Person Gaming
By Jim Johnson, Project ManagerArt by Paolo Puggioni So, you have Star Trek™ Adventures in some format (first edition, second edition, or Captain’s Log), and you want to run...
The Command Division, Revisited
By Jim Johnson, Project ManagerArt by Connor Magill Let’s slingshot around the Sun and set course for 2018, when the first supplemental rulebook for the first edition of Star...
The Command Division, Revisited
By Jim Johnson, Project ManagerArt by Connor Magill Let’s slingshot around the Sun and set course for 2018, when the first supplemental rulebook for the first edition of Star...
Technical Manual Now Available
By Michael Dismuke, Contributing Writer and Jim Johnson, Project ManagerArt by Armin Rangani Today’s the big day: the global release of the new Star Trek Adventures Technical Manual! If...
Technical Manual Now Available
By Michael Dismuke, Contributing Writer and Jim Johnson, Project ManagerArt by Armin Rangani Today’s the big day: the global release of the new Star Trek Adventures Technical Manual! If...
Expanded Social Conflicts, Part 3
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera In previous weeks, we delved into the social conflict rules found in the second edition core rulebook (page 279) and...
Expanded Social Conflicts, Part 3
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera In previous weeks, we delved into the social conflict rules found in the second edition core rulebook (page 279) and...
Expanded Social Conflicts, Part 2
By Nathan Dowdell, 2d20 System DeveloperArt by Paolo Puggioni In last week’s blog post, we delved into the social conflict rules found in the second edition core rulebook (page 279)...
Expanded Social Conflicts, Part 2
By Nathan Dowdell, 2d20 System DeveloperArt by Paolo Puggioni In last week’s blog post, we delved into the social conflict rules found in the second edition core rulebook (page 279)...
Expanded Social Conflicts, Part 1
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera On the frontiers of explored space and the borders between rival polities, phasers and photon torpedoes are tools limited in...
Expanded Social Conflicts, Part 1
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera On the frontiers of explored space and the borders between rival polities, phasers and photon torpedoes are tools limited in...
Department of Temporal Investigations
By Jim Johnson, Project Manager, and Meric Moir, Contributing WriterArt by Carlos Cabrera Time and space are not immutable. This has been proven many times throughout the course of...
Department of Temporal Investigations
By Jim Johnson, Project Manager, and Meric Moir, Contributing WriterArt by Carlos Cabrera Time and space are not immutable. This has been proven many times throughout the course of...
Additional Equipment
By The Technical Manual Development TeamArt by Nick Greenwood To continue celebrating the preorder and impending print release of the new Technical Manual, here are a few more tools...
Additional Equipment
By The Technical Manual Development TeamArt by Nick Greenwood To continue celebrating the preorder and impending print release of the new Technical Manual, here are a few more tools...
Using Complications in Second Edition
By Nathan Dowdell, 2d20 System DeveloperArt by Eren Arik Complications are a versatile and valuable mechanical tool in the gamemaster’s arsenal in Star Trek™ Adventures, but as with any...
Using Complications in Second Edition
By Nathan Dowdell, 2d20 System DeveloperArt by Eren Arik Complications are a versatile and valuable mechanical tool in the gamemaster’s arsenal in Star Trek™ Adventures, but as with any...
A Lab for Every Field
By Michael Dismuke, Star Trek™ Adventures Contributing Writer and Jim Johnson, Project ManagerArt by Louis Maryon In conjunction with the release of the new Technical Manual and the wealth of...
A Lab for Every Field
By Michael Dismuke, Star Trek™ Adventures Contributing Writer and Jim Johnson, Project ManagerArt by Louis Maryon In conjunction with the release of the new Technical Manual and the wealth of...
Enjoying the Technical Manual as a Non-Gamer
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Marc Bell The last several blog posts have talked about the new Technical Manual from a game perspective—understandably, since the...
Enjoying the Technical Manual as a Non-Gamer
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Marc Bell The last several blog posts have talked about the new Technical Manual from a game perspective—understandably, since the...
Using the Technical Manual with Captain’s Log
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Jens Lindfors Last week, we talked about using the new Star Trek Adventures Technical Manual with first edition materials. This...
Using the Technical Manual with Captain’s Log
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Jens Lindfors Last week, we talked about using the new Star Trek Adventures Technical Manual with first edition materials. This...
Using the Technical Manual with First Edition
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Eren Arik The prior two blog posts have discussed what’s in the new Technical Manual at a higher level and...
Using the Technical Manual with First Edition
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Eren Arik The prior two blog posts have discussed what’s in the new Technical Manual at a higher level and...
What’s in the Storage Compartment?
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Andrew Clark In last week’s blog, we presented the table of contents for the new Star Trek™ Adventures second edition...
What’s in the Storage Compartment?
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Andrew Clark In last week’s blog, we presented the table of contents for the new Star Trek™ Adventures second edition...
The Right Tools for the Job
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Andrew Clark The first officer has contacted you—there’s an away team assembling in transporter room two to beam down and...
The Right Tools for the Job
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Andrew Clark The first officer has contacted you—there’s an away team assembling in transporter room two to beam down and...
Using Traits in Second Edition
By Nathan Dowdell, 2d20 System DeveloperArt by Andrew Clark Central to many parts of Star Trek Adventures are traits. As explained in the core rulebook, a trait is a...
Using Traits in Second Edition
By Nathan Dowdell, 2d20 System DeveloperArt by Andrew Clark Central to many parts of Star Trek Adventures are traits. As explained in the core rulebook, a trait is a...
Using the Starter Set with the Game Toolkit
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Andrew Clark If your group has played through the Star Trek Adventures second edition Starter Set, you may be thinking...
Using the Starter Set with the Game Toolkit
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Andrew Clark If your group has played through the Star Trek Adventures second edition Starter Set, you may be thinking...