Blogs
Using the Exploration Guide with Captain’s Log
By Jim Johnson, Project ManagerArt by Enoch Driscoll The pre-order release of the new Star Trek™ Adventures second edition game supplement, the Exploration Guide, provides a wealth of new...
Using the Exploration Guide with Captain’s Log
By Jim Johnson, Project ManagerArt by Enoch Driscoll The pre-order release of the new Star Trek™ Adventures second edition game supplement, the Exploration Guide, provides a wealth of new...
The Sciences Division, Revisited
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo A shady individual claiming to be from the Department of Temporal Investigations just paid a visit and reminded me about...
The Sciences Division, Revisited
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo A shady individual claiming to be from the Department of Temporal Investigations just paid a visit and reminded me about...
Planetary Biomes and Story Possibilities
By Jim Johnson, Project ManagerArt by Nicola Silvani The pre-order release of the new Star Trek™ Adventures second edition game supplement, the Exploration Guide, provides a wealth of material...
Planetary Biomes and Story Possibilities
By Jim Johnson, Project ManagerArt by Nicola Silvani The pre-order release of the new Star Trek™ Adventures second edition game supplement, the Exploration Guide, provides a wealth of material...
Create Sectors, Systems, and Planets
By Jim Johnson, Project ManagerArt by Marc Bell The new Star Trek™ Adventures second edition game supplement, the Exploration Guide, presents a robust system for gamemasters and players to...
Create Sectors, Systems, and Planets
By Jim Johnson, Project ManagerArt by Marc Bell The new Star Trek™ Adventures second edition game supplement, the Exploration Guide, presents a robust system for gamemasters and players to...
Explore Your Character
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo The pre-order release of the new Exploration Guide brings a host of new character options for use when you’re generating...
Explore Your Character
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo The pre-order release of the new Exploration Guide brings a host of new character options for use when you’re generating...
The Operations Division, Revisited
By Jim Johnson, Project ManagerArt by Cristi Balanescu The temporal wormhole we got caught up in has sent us back to 2018, right about when the second supplemental rulebook...
The Operations Division, Revisited
By Jim Johnson, Project ManagerArt by Cristi Balanescu The temporal wormhole we got caught up in has sent us back to 2018, right about when the second supplemental rulebook...
Genesis in Your Hands
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo Your crew is assembled and your newly commissioned starship is ready to undock. The captain’s received new orders: Make best...
Genesis in Your Hands
By Jim Johnson, Project ManagerArt by Rodrigo Gonzalez Toledo Your crew is assembled and your newly commissioned starship is ready to undock. The captain’s received new orders: Make best...
An Effective Spread of Roles
By Jim Johnson, Project ManagerArt by Alberto Cordero You and your fellow players may be looking at Star Trek Adventures and wondering what the right mix of character roles...
An Effective Spread of Roles
By Jim Johnson, Project ManagerArt by Alberto Cordero You and your fellow players may be looking at Star Trek Adventures and wondering what the right mix of character roles...
Suggestions for Online Gaming
By Jim Johnson, Project ManagerArt by Jens Lindfors Last week, I provided some tips and tricks and thoughts on playing Star Trek™ Adventures together in person. This week, let’s...
Suggestions for Online Gaming
By Jim Johnson, Project ManagerArt by Jens Lindfors Last week, I provided some tips and tricks and thoughts on playing Star Trek™ Adventures together in person. This week, let’s...
Suggestions for In-Person Gaming
By Jim Johnson, Project ManagerArt by Paolo Puggioni So, you have Star Trek™ Adventures in some format (first edition, second edition, or Captain’s Log), and you want to run...
Suggestions for In-Person Gaming
By Jim Johnson, Project ManagerArt by Paolo Puggioni So, you have Star Trek™ Adventures in some format (first edition, second edition, or Captain’s Log), and you want to run...
The Command Division, Revisited
By Jim Johnson, Project ManagerArt by Connor Magill Let’s slingshot around the Sun and set course for 2018, when the first supplemental rulebook for the first edition of Star...
The Command Division, Revisited
By Jim Johnson, Project ManagerArt by Connor Magill Let’s slingshot around the Sun and set course for 2018, when the first supplemental rulebook for the first edition of Star...
Technical Manual Now Available
By Michael Dismuke, Contributing Writer and Jim Johnson, Project ManagerArt by Armin Rangani Today’s the big day: the global release of the new Star Trek Adventures Technical Manual! If...
Technical Manual Now Available
By Michael Dismuke, Contributing Writer and Jim Johnson, Project ManagerArt by Armin Rangani Today’s the big day: the global release of the new Star Trek Adventures Technical Manual! If...
Expanded Social Conflicts, Part 3
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera In previous weeks, we delved into the social conflict rules found in the second edition core rulebook (page 279) and...
Expanded Social Conflicts, Part 3
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera In previous weeks, we delved into the social conflict rules found in the second edition core rulebook (page 279) and...
Expanded Social Conflicts, Part 2
By Nathan Dowdell, 2d20 System DeveloperArt by Paolo Puggioni In last week’s blog post, we delved into the social conflict rules found in the second edition core rulebook (page 279)...
Expanded Social Conflicts, Part 2
By Nathan Dowdell, 2d20 System DeveloperArt by Paolo Puggioni In last week’s blog post, we delved into the social conflict rules found in the second edition core rulebook (page 279)...
Expanded Social Conflicts, Part 1
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera On the frontiers of explored space and the borders between rival polities, phasers and photon torpedoes are tools limited in...
Expanded Social Conflicts, Part 1
By Nathan Dowdell, 2d20 System DeveloperArt by Carlos Cabrera On the frontiers of explored space and the borders between rival polities, phasers and photon torpedoes are tools limited in...
Department of Temporal Investigations
By Jim Johnson, Project Manager, and Meric Moir, Contributing WriterArt by Carlos Cabrera Time and space are not immutable. This has been proven many times throughout the course of...
Department of Temporal Investigations
By Jim Johnson, Project Manager, and Meric Moir, Contributing WriterArt by Carlos Cabrera Time and space are not immutable. This has been proven many times throughout the course of...
Additional Equipment
By The Technical Manual Development TeamArt by Nick Greenwood To continue celebrating the preorder and impending print release of the new Technical Manual, here are a few more tools...
Additional Equipment
By The Technical Manual Development TeamArt by Nick Greenwood To continue celebrating the preorder and impending print release of the new Technical Manual, here are a few more tools...
Using Complications in Second Edition
By Nathan Dowdell, 2d20 System DeveloperArt by Eren Arik Complications are a versatile and valuable mechanical tool in the gamemaster’s arsenal in Star Trek™ Adventures, but as with any...
Using Complications in Second Edition
By Nathan Dowdell, 2d20 System DeveloperArt by Eren Arik Complications are a versatile and valuable mechanical tool in the gamemaster’s arsenal in Star Trek™ Adventures, but as with any...
A Lab for Every Field
By Michael Dismuke, Star Trek™ Adventures Contributing Writer and Jim Johnson, Project ManagerArt by Louis Maryon In conjunction with the release of the new Technical Manual and the wealth of...
A Lab for Every Field
By Michael Dismuke, Star Trek™ Adventures Contributing Writer and Jim Johnson, Project ManagerArt by Louis Maryon In conjunction with the release of the new Technical Manual and the wealth of...
Enjoying the Technical Manual as a Non-Gamer
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Marc Bell The last several blog posts have talked about the new Technical Manual from a game perspective—understandably, since the...
Enjoying the Technical Manual as a Non-Gamer
By Jim Johnson, Star Trek™ Adventures Project ManagerArt by Marc Bell The last several blog posts have talked about the new Technical Manual from a game perspective—understandably, since the...