Blogs

Star Trek Adventures: Introducing the Klingon Quickstart
Star Trek Adventures

Star Trek Adventures: Introducing the Klingon Q...

By Jim Johnson, STA Project Manager   In late 2020, Modiphius Entertainment released a new version of the Star Trek Adventures roleplaying game core rulebook, focused squarely on the Klingon...

Star Trek Adventures

Star Trek Adventures: Introducing the Klingon Q...

Kyle Shepard

By Jim Johnson, STA Project Manager   In late 2020, Modiphius Entertainment released a new version of the Star Trek Adventures roleplaying game core rulebook, focused squarely on the Klingon...

Remaking 2d20 for Achtung! Cthulhu
Achtung! Cthulhu 2d20

Remaking 2d20 for Achtung! Cthulhu

By Nathan Dowdell First appearing in 2013 with Mutant Chronicles 3rd edition, the 2d20 System has been a part of the way Modiphius makes RPGs for nearly as long as...

Achtung! Cthulhu 2d20

Remaking 2d20 for Achtung! Cthulhu

Kyle Shepard

By Nathan Dowdell First appearing in 2013 with Mutant Chronicles 3rd edition, the 2d20 System has been a part of the way Modiphius makes RPGs for nearly as long as...

Star Trek Adventures: Mission Briefs Pack 001
Star Trek Adventures

Star Trek Adventures: Mission Briefs Pack 001

By Michael Dismuke, STA Contributing Writer What an electrifying era to write about! The United Federation of Planets is newly formed. The four founding species – Andorians, Humans, Tellarites, and...

Star Trek Adventures

Star Trek Adventures: Mission Briefs Pack 001

Kyle Shepard

By Michael Dismuke, STA Contributing Writer What an electrifying era to write about! The United Federation of Planets is newly formed. The four founding species – Andorians, Humans, Tellarites, and...

Fallout #1 - Now With Icosahedrons!
Fallout: The RPG

Fallout #1 - Now With Icosahedrons!

By Nathan Dowdell The new Fallout tabletop roleplaying game is almost upon us, allowing you to explore the desolate wastelands of post-nuclear America on your tabletop with a few friends....

Fallout: The RPG

Fallout #1 - Now With Icosahedrons!

Kyle Shepard

By Nathan Dowdell The new Fallout tabletop roleplaying game is almost upon us, allowing you to explore the desolate wastelands of post-nuclear America on your tabletop with a few friends....

DUNE #12 - Behind the Shield Wall
Dune

DUNE #12 - Behind the Shield Wall

By Andrew Peregrine The gamemaster always has the hardest job, but we've done our best to make it as easy as possible. Still, a little extra advice never hurts, especially...

Dune

DUNE #12 - Behind the Shield Wall

Kyle Shepard

By Andrew Peregrine The gamemaster always has the hardest job, but we've done our best to make it as easy as possible. Still, a little extra advice never hurts, especially...

Fallout Friday Community Blog
Fallout Friday

Fallout Friday Community Blog

By Jon Webb As part of the ongoing #FalloutFriday initiative, we wanted to showcase not just the efforts of everyone taking part with the monthly scenarios, but also the wider...

Fallout Friday

Fallout Friday Community Blog

Jon Webb

By Jon Webb As part of the ongoing #FalloutFriday initiative, we wanted to showcase not just the efforts of everyone taking part with the monthly scenarios, but also the wider...

Achtung! Cthulhu 2d20 Launch Day!
Achtung! Cthulhu 2d20

Achtung! Cthulhu 2d20 Launch Day!

By John Houlihan  Achtung! Cthulhu 2d20 launch day is here and we’re really excited to finally share with you nearly two year’s worth of work in this newest incarnation of...

Achtung! Cthulhu 2d20

Achtung! Cthulhu 2d20 Launch Day!

John Houlihan

By John Houlihan  Achtung! Cthulhu 2d20 launch day is here and we’re really excited to finally share with you nearly two year’s worth of work in this newest incarnation of...

STA Dev Blog 007: A Guide to Star Trek Adventures
Star Trek Adventures

STA Dev Blog 007: A Guide to Star Trek Adventures

By Nathan Dowdell, 2d20 System Developer Conflicts and Combat, Part 2 Continuing our exploration of conflict in Star Trek Adventures, this time we’re looking at making attacks and inflicting harm....

Star Trek Adventures

STA Dev Blog 007: A Guide to Star Trek Adventures

Kyle Shepard

By Nathan Dowdell, 2d20 System Developer Conflicts and Combat, Part 2 Continuing our exploration of conflict in Star Trek Adventures, this time we’re looking at making attacks and inflicting harm....

DUNE #11 - Facing Arrakis
Dune

DUNE #11 - Facing Arrakis

By Andrew Peregrine If you are new to both Dune and the 2d20 system, you might be a little bewildered. But like most settings and rules systems, it's not as...

Dune

DUNE #11 - Facing Arrakis

Kyle Shepard

By Andrew Peregrine If you are new to both Dune and the 2d20 system, you might be a little bewildered. But like most settings and rules systems, it's not as...

DUNE #10 - Walking Without Rhythm
Dune

DUNE #10 - Walking Without Rhythm

By Andrew Peregrine With a whole Imperium out there, you might wonder why we have limited the initial setting of Dune: Adventures in the Imperium to the planet Arrakis. The...

Dune

DUNE #10 - Walking Without Rhythm

Kyle Shepard

By Andrew Peregrine With a whole Imperium out there, you might wonder why we have limited the initial setting of Dune: Adventures in the Imperium to the planet Arrakis. The...

STA Dev Blog 006: A Guide to Star Trek Adventures
Star Trek Adventures

STA Dev Blog 006: A Guide to Star Trek Adventures

By Nathan Dowdell, 2d20 System Developer Conflicts and Combat, Part 1 In Star Trek Adventures, player characters often come into conflict with other people. Sometimes these conflicts can be resolved...

Star Trek Adventures

STA Dev Blog 006: A Guide to Star Trek Adventures

Kyle Shepard

By Nathan Dowdell, 2d20 System Developer Conflicts and Combat, Part 1 In Star Trek Adventures, player characters often come into conflict with other people. Sometimes these conflicts can be resolved...

DUNE #9 - Using Drives
Dune

DUNE #9 - Using Drives

by Andrew Peregrine <This is an excerpt from the GM chapter of the corebook> Drives can be one of the more challenging aspects of the Dune: Adventures in the Imperium...

Dune

DUNE #9 - Using Drives

Kyle Shepard

by Andrew Peregrine <This is an excerpt from the GM chapter of the corebook> Drives can be one of the more challenging aspects of the Dune: Adventures in the Imperium...

STA Blog: Another Roll of the Dice
Star Trek Adventures

STA Blog: Another Roll of the Dice

By Christopher L. Bennett When Star Trek Adventures editor Jim Johnson told me he was looking for time travel pitches (among other things), my natural first thought was to do something...

Star Trek Adventures

STA Blog: Another Roll of the Dice

Wholesale Gorilla

By Christopher L. Bennett When Star Trek Adventures editor Jim Johnson told me he was looking for time travel pitches (among other things), my natural first thought was to do something...

DUNE #8 - Puzzles for Players
Dune

DUNE #8 - Puzzles for Players

by Mari Tokuda I love puzzles and riddles and ciphers; I started my career working on the Nancy Drew PC adventure games, so it’s in my professional DNA. You could...

Dune

DUNE #8 - Puzzles for Players

Kyle Shepard

by Mari Tokuda I love puzzles and riddles and ciphers; I started my career working on the Nancy Drew PC adventure games, so it’s in my professional DNA. You could...

Achtung! Cthulhu Quickstart – Terror in St Sulac!
Achtung! Cthulhu 2d20

Achtung! Cthulhu Quickstart – Terror in Saint S...

By John HoulihanPhew, finally the Achtung! Cthulhu 2d20 Quickstart is here and now you can take your first steps into the Secret War and take the fight to the nefarious forces of...

Achtung! Cthulhu 2d20

Achtung! Cthulhu Quickstart – Terror in Saint S...

John Houlihan

By John HoulihanPhew, finally the Achtung! Cthulhu 2d20 Quickstart is here and now you can take your first steps into the Secret War and take the fight to the nefarious forces of...

DUNE #7 - Dune Peninsula, Tacoma
Dune

DUNE #7 - Dune Peninsula, Tacoma

by Simon Berman To say I’ve been waiting a long time to work on a Dune roleplaying game would be an understatement. I think it’s been on mind since I...

Dune

DUNE #7 - Dune Peninsula, Tacoma

Kyle Shepard

by Simon Berman To say I’ve been waiting a long time to work on a Dune roleplaying game would be an understatement. I think it’s been on mind since I...

Fallout Friday Feedback
Fallout Friday

Fallout Friday Feedback

By Jon Webb The new year is upon us and another #FalloutFriday has come and gone. Hopefully you are all having fun with the Vestiges Resurgent campaign and with part...

Fallout Friday

Fallout Friday Feedback

Jon Webb

By Jon Webb The new year is upon us and another #FalloutFriday has come and gone. Hopefully you are all having fun with the Vestiges Resurgent campaign and with part...

DUNE #6 - Illustrating Dune
Dune

DUNE #6 - Illustrating Dune

By Katya Thomas Dune has been an inspiration to artists for years, but in some ways that makes it harder to come up with your own artistic vision. I wanted...

Dune

DUNE #6 - Illustrating Dune

Kyle Shepard

By Katya Thomas Dune has been an inspiration to artists for years, but in some ways that makes it harder to come up with your own artistic vision. I wanted...

Against the Gods Themselves
Achtung! Cthulhu 2d20

Against the Gods Themselves

By Chris Birch It was 2012 when we first set out with members of Section M to confront the forces of the Black Sun. Majestic joined the fray in 2013...

Achtung! Cthulhu 2d20

Against the Gods Themselves

Chris Birch

By Chris Birch It was 2012 when we first set out with members of Section M to confront the forces of the Black Sun. Majestic joined the fray in 2013...

DUNE #5 - Adventures on Arrakis
Dune

DUNE #5 - Adventures on Arrakis

By Helena Nash “I was thinking of you for the corebook adventure”. So went the email from Andrew Peregrine, line manager for the Dune RPG. OK, that’s fine I thought....

Dune

DUNE #5 - Adventures on Arrakis

Kyle Shepard

By Helena Nash “I was thinking of you for the corebook adventure”. So went the email from Andrew Peregrine, line manager for the Dune RPG. OK, that’s fine I thought....