Player Advice For The 24th Century

Player Advice For The 24th Century

Apinya Ramakomud

By Jim Johnson, Project Manager
Art by Berenice Muñiz

 

The year-long celebration of the 60th Anniversary of Star Trek continues, with the upcoming release of Star Trek Adventures - The 24th Century Campaign Guide. Whether played by those who have been at the earliest tables, or by complete newcomers to the game, the new guide offers everything needed to get started.

 

This week however, let’s discuss some of the contents of the new guide from a player perspective.

 

New to Star Trek Adventures?

 

Brand new players to the Star Trek Adventures may find their best starting point within our Star Trek Adventures Starter Set, which offers everything you need to begin your journey, or our Core Rulebook, which contains more detailed information on how you can play.

 

When you’re looking for where to head next, The 24th Century Campaign Guide allows players to build on these foundations, exploring an exciting era of discovery.

 

In particular, within The 24th Century Campaign Guide, Chapter 6 provides players with advice about creating and playing characters that fit into this dynamic century. The chapter follows the structure of the book by breaking down the century into four specific periods of play, and provides specific advice about how to create characters adjusted to fit both the tone and themes of each period.

 

Creating Characters in 24th Century Eras

 

Read on to learn more about the four eras presented in this chapter and guide.

 

STAR TREK’S “LOST ERA”

 

Beginning in the start of the century, 2300-2359, there’s advice about the United Federation of Planets, Klingon Empire, the Romulan Star Empire, and other cultures key to the first half of the century, as well as an overview of some of the events presented during the so-called “Lost Era.”

 

Players will also find a discussion about character options, sample traits, sample focuses, and sample values, and short discussion about character death and how that might impact your character and campaign development.

 

STAR TREK: THE NEXT GENERATION-STYLE EXPLORATION

 

The next section talks about characters living in 2360 through 2369, specifically about how characters could participate in the bold new exploration efforts the Federation embarks upon, with their new Galaxy- and Nebula-class vessels. As with the first section, sample traits, focuses, and values are provided, to assist players in thinking about how to create and develop characters used in this period of play.

 

RAMP-UP TO STAR TREK’S DOMINION WAR

 

The third section discusses the years 2370–2375, and the various opportunities for characters in the Federation, Klingon Empire, Romulan Star Empire and other polities might get caught up in the exploration of the Gamma Quadrant or in the rising tensions (and eventual total war) with the Dominion.

 

STAR TREK’S POST-WAR AND END OF CENTURY CHALLENGES

 

The fourth section of the chapter covers the remainder of the century, 2379–2399+, and discusses how you can bring your characters into the post-war period of the century. As with the other sections in the chapter, this section provides sample traits, focuses, and values and discusses the various policies in place at this time.

 

This chapter even stretches a bit into the first decade of the 25th century, given that the events of Star Trek: Picard spanned the end of the 24th century and the start of the 25th.

 

Character Roles in the 24th Century 

 

Chapter 6 concludes with a discussion of character roles in the 24th century, and how those roles may change over the course of the century given the many different events, themes, and tones present.

 

Commanding officer, executive officer, chief engineer, chief tactical officer/chief of security, science officer, chief medical officer, and counselor are detailed, with brief discussions about other character roles. There are also sidebars highlighting how non-Federation character roles may be used throughout this century.

 

Conclusion

 

The advice in this chapter is designed to help players create characters that truly fit into the canonical events and feel of each period of play in the century.

 

What period of the century are you considering for your campaign? What types of characters do you and your fellow players want to play? What kind of 24th century character are you planning to create with The 24th Century Campaign Guide? Share your ideas and insights with your fellow fans at the official Modiphius Discord!

 

Preorder the print edition now and receive the final digital edition right away!

 

 

 

Thanks for reading this article, and thank you for your interest and support of Star Trek Adventures! Keep frequencies open for news about other upcoming Star Trek Adventures product releases. Live long and prosper! 

 

 

TM & © 2026 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

 

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