Dreams and Machines: Campaign Book - Echoes Of An Ancient Enemy


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ALL IS NOT WELL ON THE DISTANT WORLD OF EVERA PRIME

Cut off from Earth centuries ago by a calamitous event, the residents of the colony-world of Evera Prime have not only survived in the wake of the apocalypse thrust upon them - but have found ways to thrive. Colourful communities filled with vibrant and hopeful peoples have blossomed amidst the wreckage of a hyper-advanced world filled with technological marvels.

Yet deep beneath the foundations of the world’s ruined metropolises, and in the forbidding shadows cast by the long-dormant Wakers that dot the ravaged landscape, something evil stirs - something that threatens the careful balance of life that the residents of Evera Prime have fought so hard to create...

In Echoes of an Ancient Enemy, the first full campaign book expansion for Dreams and Machines, gamemasters lead their players on a sprawling, three-part campaign shrouded in secrets and mystery. Across the book’s three Acts, the Thralls become a powerful threat, bursting forth from their homes under the ground for reasons the players must uncover. Whilst untangling threads, the Dark City continues to grow in power. More and more Thralls than ever before heed its sinister call, but for what purpose and do they truly do so of their own free will?

Take your players on a gripping and exciting adventure as they travel from New Mossgrove, through Regis-Kasteel, and into the region of Emerta-Valo as they try to uncover the truth behind the strange goings-on plaguing their homeland. Bring them face-to-face with colossal, destructive mechs overloaded with Dark City code. Guide them into Emerta, the City of Sighs, a massive, sprawling metropolis where mystery and adventure await any brave enough to seek it out. Help them discover an untouched zettacore hidden within Queen Pasiphae’s Lair and what lurks within. Finally, let them uncover the secrets behind just what is driving the Thralls into the embrace of the Dark City - and why they are fleeing “the day of doom”.

The 176-page full colour, hardcover, Echoes of An Ancient Enemy contains:

  • Everything gamemasters need to take their players from their familiar stomping-grounds of New Mossgrove to the sprawling megacity of Emerta.
  • 12 brand new adventures across three chapters, which can be played sequentially to form an enthralling campaign, or broken up and inserted into your own ongoing adventures.
  • A host of new enemies, monsters, and non-player characters for players to meet and make memories with.
  • A new story showing the meeting of Kari and Abe for the first time.

Discover more about many of the locations featured in this campaign in the Emerta Valo Setting Guide, available separately now!

Requires the Dreams and Machines Player’s Guide and the Dreams and Machines Gamemaster’s Guide.

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Fantastic Book, thank you

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