
Product Details
PLEASE NOTE: We've updated the print edition to match the latest version of the digital edition. There are no additional changes to the game, the mechanics, or the other contents of the book.
This is a pre-order. Shipping is expected to start late September 2026. Please be aware that pre-order release dates are subject to change. If your order includes pre-order items, it will delay your shipping until the items are in stock. You will receive the complimentary PDFs immediately upon purchase.
BOLDLY GO WHERE NO ONE HAS GONE BEFORE
“LET’S SEE WHAT’S OUT THERE. ENGAGE!”
-CAPTAIN JEAN-LUC PICARD
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone digest-sized rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
Whether you are venturing into the cosmos alone, conducting universe-spanning missions cooperatively with friends, or exploring the unknown with a gamemaster facilitating your exploits, use the contents of this book to generate countless hours of memorable adventures in the Star Trek universe.
Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek - from the 21st century to the 32nd century and everything in between. Explore strange new worlds, new civilizations, and all the wonders of the universe!
What will you discover while exploring the final frontier?
The 326-page, full-color digest-sized hardcover Captain’s Log Solo Roleplaying Game features:
- A brand new 2026 edition cover featuring iconic Star Trek captains.
- A streamlined 2d20 ruleset updated to incorporate collected errata.
- Lifepaths and roles for any type of character, not just Starfleet captains.
- Story-driven solo gameplay that promotes drama in a safe space.
- A Star Trek primer including society, technology, and eras of play.
- Rules for creating or randomizing your own starship or starbase.
- Options to play the game solo, collaboratively with friends without a gamemaster, or collaboratively with a gamemaster
- Guidance on implementing the rules and telling your own stories.
- Over 100 random tables and storytelling matrixes usable in all kinds of games, including alien worlds and polities, allies and enemies, mission themes, maintenance downtime, and so much more!
This book is a standalone product. You do not need another edition of Star Trek Adventures to use this book.
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