One More Quest - Core Book


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Description

The world of One More Quest is no place for heroic adventures. Dungeon fighting is an everyday job for all the toothless thugs and uneducated phonies who roam the desolate lands of Middlewhere, clumsily trying to make a living, pay their debts... or simply gain enough coins to haunt the local tavern.

Their enemies are not so daunting, either. Dungeon overlords may be petty slum lords ripping off their monster tenants with rent-fixing schemes or a board of shareholder sorcerers, alternating between reality-blasting rituals and the dungeon’s office politics. Their minions? Clueless manotaurs born of man and cow, remote-controlled skeletons as reliable as an old office printer, and black knights caught in the midst of teenage rebellion...

One More Quest is a hilarious roleplaying game where you don’t roll dice—you throw them!. Play as a reckless wannabe hero looking for loot and glory (but often receiving only trouble and bruises), or be the Supreme Dungeon Mastermind who presents the party with hilarious quests and dungeons of ridiculous monsters.

In this dexterity-comedy RPG, you take action by throwing dice toward a central Target. Instead of just rolling dice, players will be tossing them towards the Target, attempting ever-more extravagant and goofy trickshots for the amusement of their friends. When a dungeon fighter hides from a guard, the player throws from under the table. When a dungeon fighter performs a distracting dance, the player spins around as they throw. Each situation is unique and plays by its own rules.

Hit the Target with your die... or die laughing as you try!

The One More Quest Core Book contains:

  • 326 pages, with full-color art throughout, featuring all the rules needed to play One More Quest.
  • 1 foldable Target board.
  • A travel guide exploring the bizarre world of Middlewhere—populated by lazy overlords, hipster gnomes, reversed sirens, and moist batrachian princes looking for love—with lore specifically tailored to provide plot hooks at your game.
  • 14 Classes, 6 Ancestries, 20 Archetypes and 20 Drives to make your dungeon fighter unique, plus an arsenal of weapons and magic items to equip them with.
  • A menagerie of more than 50 monsters, each with an amusing twist.

Please note you will not be sent a complementary PDF of this product after purchase. Instead, the book includes a PDF redemption code that you can use on the publisher's website.

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