
Product Details
This is a pre-order. Shipping is expected to start March 2026. If your order includes pre-order items, it will delay your shipping until the items are in stock. You will be sent the PDF as soon as it becomes available.
As a bonus for pre-ordering, customers will also receive the Rogue Knight FREE! The Rogue Knight will also be available to purchase separately after this pre-order ends.
Crew Folio
“I’ve been from one end of this hellhole to the other — before and after the bombs dropped — and let me tell ya, smoothskin, I don’t reckon things have changed that much. Still had armies fightin’ each other, the brutish takin’ stuff from those who were weaker and some idiot tryin’ to sell ya something. Sure, stuff has gotten weirder. Big, green monsters that could squash ya by sitting on ya. Black bugs with these creepy, red eyes. A bunch of folks in the Capital Wasteland worshipping a freakin’ bomb. I would’ve remembered stuff like that if it happened back in the day. I think. Now, my memory may be goin’ but I know one thing for sure. War... war never changes.”
Fallout: Factions is a skirmish-level wargame for two players, where you take control of a crew of Wastelanders vying for power in an irradiated hellscape, full to bursting with monsters, mercenaries, and murderous miscreants—all doing exactly the same. Over the course of several games, crews will rise and fall, each moving through their own stories thanks to an intricate campaign system.
The Fallout: Factions Crew Folio expands the game from its original crews, offering you new factions, faction options, campaign styles, and a collection of new Legends to hire.
WHAT’S IN THE BOOK?
This tome collects previously published additional material for Fallout: Factions, along with revised content from the Battle for Nuka-World starter set and brand-new ways to expand your fast-paced skirmish games.
- - Control and Reach Campaigns are refined and made playable by any crew. New Control Quest Lines for the four crews from the Fallout: Factions Core Rulebook.
- - Brand new subfactions, along with four subfactions for the Brotherhood of Steel, Super Mutants, Survivors, and Wasteland Raiders.
- - Updated versions of the Disciples, Operators, and Pack crews from the ‘Battle for Nuka-World’ Starter Set.
- - Updated crew lists for the Gunners, Cult of the Mothman, Zetan aliens, Children of Atom, and Trappers, along with a brand-new all-robotic crew helmed by the fearsome Mechanist!
- - Rules to recruit robotic and creature companions to your crew, from unimposing eyebots to horrifying deathclaws.
- - A collection of Legends of the Wasteland to hire, including High Confessor Tektus, the Operators’ William Black, and the Disciples’ Dixie.
The Fallout: Factions Crew Folio requires the Fallout: Factions Core Rulebook to use.
Rogue Knight
“Guess you heard the alarm, huh? Well, you know the deal. You want to take down another worthless wastelander?”
Once a knight in the Brotherhood of Steel, this power-armored soldier challenged the overboss of Nuka-World to claim the title. Wielding their unique Aeternus Gatling laser, the Rogue Knight uses their incredible fusion core efficiency to unleash an unending barrage of fire at anyone who challenges them.
Contains:
- 1x Rogue Knight
- 1x Scenic Base
This Fallout: Factions set contains one 32mm scale high-quality multi-part resin miniature with a 40mm scenic base.
Requires some assembly. Supplied unpainted.
Rules available in: Fallout: Factions - Crew Folio
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