Dune - Adventures in the Imperium – Core Rulebook Standard Edition - PDF


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Winner of the Gold 2022 ENNIE Award for Best Writing


ARRAKIS. DUNE. DESERT PLANET.

The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. 

Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.  

Whoever you choose to be, remember that those that control the spice control the universe. 

The Dune: Adventures in the Imperium core rulebook contains:

  • Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
  • A brand new version of the 2D20 System adapted specially for Dune
  • An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.
  • Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
  • Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda.
  • Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.

An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

    You will receive a PDF Corebook immediately on purchase. 

    If you're interested in finding out more about this line in other languages, click on the following links: FrenchGermanHungarianItalianPolishSpanish, and Ukrainian.

    Dune © Legendary. Dune: Adventures in the Imperium is an officially sub-licensed property from Gale Force Nine, a Battlefront Group Company.

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    Customer Reviews

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    D
    Donovan
    Dune RPG

    I’m glad I bought the pdf version. This allowed me to look at the content without spending too much. The artwork is phenomenal and the attention to detail is stellar; which is great if you know nothing about Dune and have never played any RPGs or read any of the books in the series. The first 3 Chapters are devoted to that end. Character creation starts in Ch4 and is very well done. It goes through all 8 steps necessary to create a character and begin playing. Ch5 is devoted to rules, Ch6 conflict, Ch7 assets what they are and how to use them. Ch8 is on gamemastering,. Ch9 describes Allie’s & adversaries and Ch10 wraps it up with starting adventure. The book is very good about portraying the galactic scale and has ample character , NPCs and Archetypes available. The book is pricey because of the number of pages and the quality of artwork. I wish they offered a print friendly version like they did for Star Trek Adventures as that would help using less ink. I’m satisfied with it but noticed that it was offered for less $ on Drive Thru RPG, same with the Gamemasters toolkit it was a$3 difference.
    The book goes into detail about conflict both open and hidden, giving info on Kanley and the War of Assassins. Also dueling, skirmish combat, tactics and politics. Chapter 8 and beyond are for the game master so spoilers if the player reads further. Very well done but can be boring if you’re a big fan. It was worth the sheckles but barely. Price point should have been $15 for the pdf.

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