Star Trek Adventures: Core Rulebook

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Description

Starfleet needs a new crew

Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.

• Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content (check out the sample spreads in the images). Full colour hardback, features a matte laminate cover. 
• Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.
An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.
• Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.
• A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
• Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
• Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.

PDF COPY INCLUDED

Keep hailing frequencies open to see the full range of forthcoming Star Trek Adventures products. Hardcover supplements await along with lots of accessories including maps, gaming tiles, dice sets and the Borg Cube Collector’s Edition game box.

Join our Living Campaign

TM & © 2018 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

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Customer Reviews

Based on 57 reviews
40%
(23)
35%
(20)
11%
(6)
4%
(2)
11%
(6)
W
Wendell
Neat!

This is really awesome. It’s obviously a love of the people who have put the work in to create this. It’s clear that the writers know the subject.. however, I’m old, and my eyes aren’t quite what they used to be. The thematic white text on black with the broken up page layouts is hard to read. I’ll get through it, but future iterations may want to keep this in mind

W
Wendell
Neat!

This is really awesome. It’s obviously a love of the people who have put the work in to create this. It’s clear that the writers know the subject.. however, I’m old, and my eyes aren’t quite what they used to be. The thematic white text on black with the broken up page layouts is hard to read. I’ll get through it, but future iterations may want to keep this in mind

D
Daniel
Create your own Star Trek-series with Star Trek Adventures!

This sourcebook looks stunning, the LCARS design is just gorgeous. The illustrations are great (however, not all of them are top notch) and it's easy to read, especially because of the white-on-black-printing.

Usability however, is its weak spot: The index is far from perfect (and far from complete) making it hard to find what you're looking for. Also, certain topics are quite often split into two or three parts which are divided among the book's many pages, making it hard to find what you're looking for.

I've been gamemastering three adventures so far and we all really like the rules. They're quite easy to learn and guarantee a nice, fluid gaming experience. Of course, it takes a little time to get used to them if you're used to wildly different systems as I am, but we're getting there. The Momentum/Threat-system especially, which allows players and gamemaster to buy certain effects were new to us.

Overall, this finally filled the Star Trek-void in my heart, which existed there since "Enterprise" ended in 2005 and could not been filled by the Abramsverse-Movies and not by the disappointing "Discovery". We're already calling our campaing our very own Star Trek-series, an alternative to the current Star Trek offerings, finally allowing us to get the real Trek-feeling and a possibilty to experience actual Star Trek-storylines.

So, this is very much an endorsement to buy this game and play it. If you love Star Trek, then this is the perfect roleplaying game for you!

D
Daniel
Create your own Star Trek-series with Star Trek Adventures!

This sourcebook looks stunning, the LCARS design is just gorgeous. The illustrations are great (however, not all of them are top notch) and it's easy to read, especially because of the white-on-black-printing.

Usability however, is its weak spot: The index is far from perfect (and far from complete) making it hard to find what you're looking for. Also, certain topics are quite often split into two or three parts which are divided among the book's many pages, making it hard to find what you're looking for.

I've been gamemastering three adventures so far and we all really like the rules. They're quite easy to learn and guarantee a nice, fluid gaming experience. Of course, it takes a little time to get used to them if you're used to wildly different systems as I am, but we're getting there. The Momentum/Threat-system especially, which allows players and gamemaster to buy certain effects were new to us.

Overall, this finally filled the Star Trek-void in my heart, which existed there since "Enterprise" ended in 2005 and could not been filled by the Abramsverse-Movies and not by the disappointing "Discovery". We're already calling our campaing our very own Star Trek-series, an alternative to the current Star Trek offerings, finally allowing us to get the real Trek-feeling and a possibilty to experience actual Star Trek-storylines.

So, this is very much an endorsement to buy this game and play it. If you love Star Trek, then this is the perfect roleplaying game for you!

M
Matthew Jelfs
DATA would be proud... if his emotion chip was on

First fantastic artwork and style I love Star Trek LCARS design, as well as the mechanics the book tells me everything I didn't realise I would want to know about the star trek universe for the purposes of GMing a star trek RPG game. Only played a handful of sessions but my players seem quite like the system and keep coming back so they must enjoy it :-).

The only problems I've run into is trying to run ship combat and functions smoothly I've found it really tricky to digest the rules and mechanics around ship systems damage, repair, ship systems etc. thus I pass that on to my players in essence I'm finding the learning curve a bit steep but worth the climb. Also ( and this is by no means a deal breaker especially since I have a PDF copy also) by I'm noticing some wear and tear on the hardbook copy after about 2 months of use on the pages I most frequently use (ship and NPC stats) the adhesive is slowly starting to move out of place from the spine so I'm little bit worried about the longevity of the hardbook cover. But overall feels good to branch out into the Sci-fi genre of table-top RPG settings after running sterotypical D&D fantasy settings for so long and with the beloved franchise of Star Trek no less.

Live long and prosper Modiphius (mostly because I really want more of this kind of content).

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