Agents of Concordia Core Rulebook - PDF


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Description

Agents of Concordia is a complete action/mystery/fantasy RPG, presented in a beautiful high quality format with a serviceable PDF page-count of 188.

Take the role of an Agent traveling between worlds in this Action - Mystery - Fantasy RPG set in the 1960s you never knew existed. 

Each player takes the part of a Special Agent, working within the Concordia Central Intelligence (the C.C.I.), charged with the safety of the multiverse. As a team, players will investigate different occurrences, try to thwart schemes, and stop threats against the habited worlds. With a myriad of species, working with equal parts technology and mysticism, the Agents of Concordia are like nothing you've ever seen. 

The rules for the game are easy to learn and support a lot of stunts, high-octane action, and dynamic character progression. 

  • Multiple Worlds: With a large number of different worlds in the Concord, there are no limits to the variation of missions and adversaries. 
  • Science Fantasy: Play as a 9' Ogre Investigator or a 3' Marmoseti Locksmith. Use mysticism and rituals as well as guns and lab-equipment. Travel by gate or aether-fueled rocket car. 
  • Story-driven rules: Created to be streamlined and fast-paced, the game system is easy to learn and adaptive to all situations. The game is designed to keep page-flipping to a minimum during game sessions, for maximum velocity roleplaying action. 
  • Veterancy system: The veterancy system lets you level up in different situations. If your character is involved in a lot of heists, she will soon be a heist specialist, no matter her additional occupation.  

Agents of Concordia is a trademark belonging to Strangewood Studios, 2019

During these difficult times, physical products aren’t shipping, so we’re releasing many more digital files as PDFs or STLs. However we’ve also introduced a new feature on the store: if you buy a PDF now, you’ll get a code in your confirmation mail from Sendowl to offset its cost against any future print purchase. If you don't receive a code and later decide to purchase the print edition just email support@modiphius.com and they'll get you a code for what you spent on the PDF. Simple!

 


 

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Customer Reviews

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A
Alan Hardwicke
Good Blend of Sci-Fi and Fantasy RPG

I was intrigued by the setting of this RPG in which it appeared that the adventures take place in a term we have become accustomed to from other sources such as movies and tv - the Multiverse.
The characters are agents working for a mysterious organisation in an alternative history version of the 1960s in which a portal has been discovered allowing travel to a seemingly endless variety of other worlds and alternative universes.
Character creation is relatively straightforward - which I always find a bonus as I hate spending the best part of an entire session just getting a character up and running. There are several options for character races other than just being human all of which offer extensive opportunities for good role-playing sessions.
A variety of settings are given but the possibilities are practically endless for alternative versions of this world or other worlds.
Skill rolling and combat are handled by rolling a one or more D12 and adding/subtracting bonuses or penalties.
The only negative point - and it is a relatively minor one - was the introductory adventure which I personally did not find that interesting or engaging. But maybe that's just me!
Overall I enjoyed this game and will certainly be playing it again and I look forward to further expansions and supplements.

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