Dishonored: The Roleplaying Game Core Rulebook


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Description

 

In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure. It features a streamlined version of the 2d20 System that excels at narrative play while focusing on the core themes of Dishonored with mechanics for Chaos and unique ways to track stealth, intrigues and faction reputation.

This 308 page, full colour hardback core rulebook features:

- An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.

- A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.

- A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.

- Insight on the strange nature of the Void, as well as rules to harness its reality-bending powers.

- "The Oil Trail", a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.

You will receive a complimentary PDF upon completion of order so you can start playing right away!

The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd 2020. All 2d20 system text is copyright Modiphius Entertainment Ltd. Any unauthrosed use of copyrighted material is illegal. Any trademarked names are used in a fictional manner; no infringement is intended. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except for those people described in an historial context. ©2020 ZeniMax Media Inc. Dishonored and related logos are trademarks or registered trademarks of ZeniMax Media Inc. or its affiliates in the U.S. and/or other countries. All Rights Reserved.

 

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Customer Reviews

Based on 2 reviews
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F
Felix
Excellent game system.

One or two typos in an otherwise absolutely fantastic and well written rpg system.

S
Shaun
Great adaptation of the video game but so many typos and mistakes ...

First of all, I have to say that this game does seem to really capture the feel of the video games with the extensive background information, overall artistic style, and the game mechanics. This incarnation of the 2D20 game system has an injection of some very FATE-like mechanics which fit the setting and the tone of the game really well lending it the right feel. The core mechanics are, at their heart, very lightweight, designed for easy play and story telling instead of the more crunchy dice mechanics of other 2D20 games like Mutant Chronicles or Conan. I am looking forward to running this game.

My only real complaint with this product is that the PDF has many mistakes in it. Some are simply typos, inconsistent case in the bookmarks, or poor grammar, but there are also several references to rules or concepts that do not exist in the rule book (for example, the text mentions three types of Truth but only describes two; minor actions are referred to in at least one ability, yet the game does not contain minor actions; the example of play shows trading a Void point for a dice with an automatic '1' yet this is not listed as a use for a Void point - however is consistent with other 2D20 games) ... I am hoping that this is an early PDF that will get some more proof-reading before it goes to press.

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