Star Trek Adventures: PDF Collection

Sale price$105.79


Starfleet needs a new crew

Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…

The PDF Collection includes the PDFs of the core rulebook, and 8 supplements in the Star Trek Adventures line, as they are released:

• Star Trek Adventures Core Rule Book (contents below)
• These Are The Voyages. Volume 1 Mission Book
• Command Division Supplement
• Beta Quadrant Sourcebook
• Operations Division Supplement
• Sciences Division Supplement
• Alpha Quadrant Sourcebook 
• Gamma Quadrant Sourcebook 
• Delta Quadrant Sourcebook 

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.

• Create your own Star Trek stories of discovery and adventure on the Final Frontier.
• Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.
• An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.
• Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.
• A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
• Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
• Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.

Keep hailing frequencies open to see the full range of forthcoming Star Trek Adventures products. Hardcover supplements await along with lots of accessories including maps, gaming tiles, dice sets and the Borg Cube Collector’s Edition game box.

Join our Living Campaign and get free PDF missions set in the Original Series and The Next Generation eras - take part in an epic plot by New York Times Best Selling Star Trek Author Dayton Ward!

TM & © CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Payment & Security

Amazon American Express Apple Pay Diners Club Discover Google Pay Maestro Mastercard PayPal Shop Pay Union Pay Visa

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

Estimate shipping

Customer Reviews

Based on 2 reviews
Great Book (Starter Bundle) ! Best Adaption of great Sci-Fi Series !

I'm GM and played the Last Unicorn and Decipher Version. I played two Sessions with this new rule set and i was suprised how strong the rules reflected the typical Star Trek Flair of working together. I never met a system with such strong mechanics in this direction. I'm also a big Fate Fan (Dresdenfiles) but even this rule set doesn't make it for players easy to support each other in this kind of way. When i told my players they can bank their momentums for the other players, they knew this game will go in to new kind of playing style.

It was a new experience to see, how much fun and easy to play a team based game is, everyone had the feeling to contribute something, every player was important, every support roll had an impact, unbelievable.

Don't get me wrong, it's not perfect and the rule set has more crunch but when it goes 'click', the gaming experince was something totally new and it felt like Star Trek. I'm really glad that this game was published and i hope more will be printed soon in the same high quality like the rulebook (ok, some drwaings don't fit in other high quality images but nobody is perfect).

Well i love the rulebook, the quality.

What i would really liked, a dice app, maybe with soundeffects to choose when you roll a 1 on a d20 or for the challange dice when an effect is rolIed. I think a lot more people would buy this app if it was cheaper than the physical dice, just like the pdfs which are cheaper than their physical counterparts.

Shadow Walker
Great bundle!

You basically get 1 book for free and additionally pre-order bonus adventures. Good saving for me :)

You may also like

Recently viewed