Dev Blog #15: How Does the Campaign Work in Fallout: Wasteland Warfare?
Apinya RamakomudShare
By Dom Westerland
Photography by Fatima Martín Pérez
As Fallout: Wasteland Warfare enters its second edition, we wanted to share more of how the campaign works within it.
An essential part of the Fallout video games is the map screen. Peering out from your Pip-Boy screen, those little green icons give your next heading for adventure amongst the ruins of the post apocalypse. Around every corner could be a brand new traveller to trade with or a band of ne’er-do-wells eyeing up your Caps.
We have evoked this experience in the second edition of Fallout: Wasteland Warfare by giving players the chance to create their own Wasteland. In addition to all of the tabletop action, your wastelanders will be traversing around a map that will unveil itself as you explore more and more of it.
Step One: Create Your Wasteland
First things first though. You have to name your Wasteland and place your home settlement in the middle of a gridded map. During testing in the office, we have had all types of Wastelands that pop up around these starting settlements.
Some of the devs have modelled their maps after famous Fallout locations, others have created a map based on real world locations, while others have just played to find out what their Wasteland is like.
You will fill in more of this map as you explore in the campaign.
Step Two: Discover Your Neighbors
Next up, we need an idea of who your neighbors are in this bustling apocalypse.
Campaign Faction Table
To aid in this, we will use a Campaign Faction Table. This is a chart with eleven entries for you to populate with whatever Fallout Miniatures you happen to have in your collection.
If you are playing as Survivors, you might find yourself facing off against Raiders and Super Mutants. A Raider campaign might see a Campaign Faction Table full of Brotherhood and Survivors to loot.
Whilst an expansive collection will help bring more variety to this table, the system also accommodates folks with a smaller collection. Wider factions can have sub-factions within them, each with their own special rules but, crucially, using the same miniatures. One box of Super Mutants can be Hulking, Savage or even Pyromaniacal.
Opposition Tables
Tied into the Campaign Faction Table is the Faction Opposition Tables. Each faction will have one of these in order to populate what enemies you fight when you encounter a faction on the tabletop. Enemies have a Danger Rating of between 1 and 3 normally, although some truly fearsome foes may have more!
A roll of the S.P.E.C.I.AL. dice will generate a foe for you to fight. These tables are fully customizable too. Whilst we would recommend a gentle spread of different Danger Ratings, you should feel free to make a Faction Opposition Table full of the nastiest enemies if you want a challenge.
Just like the Campaign Faction Table, the Faction Opposition Tables can change depending on your collection or anything else that takes your fancy.

We’re nearly done! The last step is to add some flavor to your starting region. We’ll generate a region rule for it, along with some descriptive factors to start growing the world around your miniatures. This uses the same system for generating Locations as the Explore campaign action. You can read more about exploring the Wasteland in a previous blog.
Time to leave the Vault and get playing? Pre-order a Fallout: Wasteland Warfare Starter Set today! Got more questions, or ready for your campaign? Grab a (Nuka) cola and come and join us on our Discord.
