Kult: Divinity Lost - 4th Edition of Kult, Core Rules - PDF


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KULT: Divinity Lost - 4th Edition Core Rules - PDF

384 pages

“We live in a world where the sun has set.”

KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released in 1991. This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death.

In KULT: Divinity Lost, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right—the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn’t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.

Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.

 

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Customer Reviews

Based on 2 reviews
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J
Joshua

Beautifully bound and gilded, and brilliantly written. Highly recommended to anyone wanting to get into Kult: Divinity Lost.

T
Tony
New and improved!

I played the 1st edition of Kult back in the days. This new edition is a fresh update. I have yet to play it, but the codebook in PDF reads nicely on my Ipad pro. The content is updated and expanded, but yet true to the theme. I appreciate that the writers included a large section on how to play and use the content in order to create a good experience for both players and game master.
I'm impressed by this product, well done HG.
The new system seems to open up for a quick and narrative driven experience, resolving conflict and situations without bogging it down with excessive mechanics.

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