Blogs
DUNE #10 - Walking Without Rhythm
By Andrew Peregrine With a whole Imperium out there, you might wonder why we have limited the initial setting of Dune: Adventures in the Imperium to the planet Arrakis. The...
DUNE #10 - Walking Without Rhythm
By Andrew Peregrine With a whole Imperium out there, you might wonder why we have limited the initial setting of Dune: Adventures in the Imperium to the planet Arrakis. The...
DUNE #9 - Using Drives
by Andrew Peregrine <This is an excerpt from the GM chapter of the corebook> Drives can be one of the more challenging aspects of the Dune: Adventures in the Imperium...
DUNE #9 - Using Drives
by Andrew Peregrine <This is an excerpt from the GM chapter of the corebook> Drives can be one of the more challenging aspects of the Dune: Adventures in the Imperium...
DUNE #8 - Puzzles for Players
by Mari Tokuda I love puzzles and riddles and ciphers; I started my career working on the Nancy Drew PC adventure games, so it’s in my professional DNA. You could...
DUNE #8 - Puzzles for Players
by Mari Tokuda I love puzzles and riddles and ciphers; I started my career working on the Nancy Drew PC adventure games, so it’s in my professional DNA. You could...
DUNE #7 - Dune Peninsula, Tacoma
by Simon Berman To say I’ve been waiting a long time to work on a Dune roleplaying game would be an understatement. I think it’s been on mind since I...
DUNE #7 - Dune Peninsula, Tacoma
by Simon Berman To say I’ve been waiting a long time to work on a Dune roleplaying game would be an understatement. I think it’s been on mind since I...
DUNE #6 - Illustrating Dune
By Katya Thomas Dune has been an inspiration to artists for years, but in some ways that makes it harder to come up with your own artistic vision. I wanted...
DUNE #6 - Illustrating Dune
By Katya Thomas Dune has been an inspiration to artists for years, but in some ways that makes it harder to come up with your own artistic vision. I wanted...
DUNE #5 - Adventures on Arrakis
By Helena Nash “I was thinking of you for the corebook adventure”. So went the email from Andrew Peregrine, line manager for the Dune RPG. OK, that’s fine I thought....
DUNE #5 - Adventures on Arrakis
By Helena Nash “I was thinking of you for the corebook adventure”. So went the email from Andrew Peregrine, line manager for the Dune RPG. OK, that’s fine I thought....