Star Trek Adventures: Core Rulebook

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Description

Starfleet needs a new crew

Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.

• Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content (check out the sample spreads in the images). Full colour hardback, features a matte laminate cover. 
• Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.
An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.
• Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.
• A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
• Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
• Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.

PDF COPY INCLUDED

Keep hailing frequencies open to see the full range of forthcoming Star Trek Adventures products. Hardcover supplements await along with lots of accessories including maps, gaming tiles, dice sets and the Borg Cube Collector’s Edition game box.

Join our Living Campaign

TM & © 2018 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

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Customer Reviews

Based on 28 reviews
43%
(12)
32%
(9)
11%
(3)
4%
(1)
11%
(3)
D
Daniel
Create your own Star Trek-series with Star Trek Adventures!

This sourcebook looks stunning, the LCARS design is just gorgeous. The illustrations are great (however, not all of them are top notch) and it's easy to read, especially because of the white-on-black-printing.

Usability however, is its weak spot: The index is far from perfect (and far from complete) making it hard to find what you're looking for. Also, certain topics are quite often split into two or three parts which are divided among the book's many pages, making it hard to find what you're looking for.

I've been gamemastering three adventures so far and we all really like the rules. They're quite easy to learn and guarantee a nice, fluid gaming experience. Of course, it takes a little time to get used to them if you're used to wildly different systems as I am, but we're getting there. The Momentum/Threat-system especially, which allows players and gamemaster to buy certain effects were new to us.

Overall, this finally filled the Star Trek-void in my heart, which existed there since "Enterprise" ended in 2005 and could not been filled by the Abramsverse-Movies and not by the disappointing "Discovery". We're already calling our campaing our very own Star Trek-series, an alternative to the current Star Trek offerings, finally allowing us to get the real Trek-feeling and a possibilty to experience actual Star Trek-storylines.

So, this is very much an endorsement to buy this game and play it. If you love Star Trek, then this is the perfect roleplaying game for you!

M
Matthew Jelfs
DATA would be proud... if his emotion chip was on

First fantastic artwork and style I love Star Trek LCARS design, as well as the mechanics the book tells me everything I didn't realise I would want to know about the star trek universe for the purposes of GMing a star trek RPG game. Only played a handful of sessions but my players seem quite like the system and keep coming back so they must enjoy it :-).

The only problems I've run into is trying to run ship combat and functions smoothly I've found it really tricky to digest the rules and mechanics around ship systems damage, repair, ship systems etc. thus I pass that on to my players in essence I'm finding the learning curve a bit steep but worth the climb. Also ( and this is by no means a deal breaker especially since I have a PDF copy also) by I'm noticing some wear and tear on the hardbook copy after about 2 months of use on the pages I most frequently use (ship and NPC stats) the adhesive is slowly starting to move out of place from the spine so I'm little bit worried about the longevity of the hardbook cover. But overall feels good to branch out into the Sci-fi genre of table-top RPG settings after running sterotypical D&D fantasy settings for so long and with the beloved franchise of Star Trek no less.

Live long and prosper Modiphius (mostly because I really want more of this kind of content).

G
Graham
Aesthetically pleasing but hard to use

I wanted to give this book more stars. It's an absolutely stunning book visually, the aesthetic choices make sense and, I suppose, that's fantastic. Except it unusable.

Small, reversed, san-serif typesetting makes the book very difficult to read. The MSD style is, again, an understandable stylistic choice but the jarring colors on the medium-dark gray pages promotes eye strain and makes extracting useful information at the table difficult. Sidebars written in mauves and blues on the same gray background are also very difficult to physically read.

A player at my GenCon test with poor vision borrowed my copy and said that he couldn't read - using a lighted magnifier. He LOVED the game, wanted a copy but can't use the book. My vision isn't perfect, but it's good enough that I can read Conan: Adventures in an Age Undreamed Of. but this is a painful book to use.

Make no mistake, the CONTENT is first rate and it is pretty, but getting to the content through the prettiness is a massive chore. The 2d20 system has been nicely applied to the setting and the application of the rules is well thought out. Gamemaster guidance is good too - really there's no weakness in the actual content, but damn, it's hard to get to.

Aesthetically beautiful. Not nearly as useful as good looking though.

Would love a mobi or background free version of this.

Thanks for the comments - there was a huge amount of work that went in to the design choices and the LCARS design was really the only version that we believed would work the best for this vision of the game. However we've been aware that it's not ideally suited to everyone - as usual we provided a printer friendly version in PDF which is black text on white. In addition we are planning a print on demand (POD) version of the printer friendly edition via DriveThruRPG. We'd like to hear from customers affected by readability issues to contact us at support@modiphius.com so we can make sure the printer friendly POD issue is as useful as possible.

D
Daniel Gunther
MAXIMUM WARP!!!

I love what Modiphious has done. I have the PDF and am eagerly awaiting the print edition. The layout is well thought out. I am most pleased with the Star Ship mechanics. I have found them to be easily understand and handled in game.

What would make this game perfect. would be sourcebook that expands upon other aspects of the Star Trek setting, similar to what FASA had done in the 80s. Maybe a sourcebook for each of the Quadrants and one for the Shackleton Expanse.

Even anyone is the US and will be Harrisburg, PA the weekend of October 12 - 14, I will be running Star Trek Adventures at the Save Against Fear convention, run and organized by the Bodhanna Group.

We have Quadrant and Division books coming next :-)

T
Troy Seward
Star Trek RPG is back!

Got my hands on the PDF. Love it. Can't wait for the hardback coy. I have friends who can't wait to start playing.

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