N.E.W. The Science Fiction Roleplaying Game


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Sale price£40.00 GBP

Description

What's O.L.D. is N.E.W. (W.O.I.N.) is the system powering three gorgeous, crunchy, compatible roleplaying games - medieval fantasy, 80s action heroes, and far-future science fiction. These games are called O.L.D., N.O.W., and N.E.W., respectively and are all open (as in open gaming content) and entirely compatible with each other. Designed from the start as a toolkit oriented game system, you are encouraged to design your own content using the extensive guidelines found in each book.

Bounty hunters track down outlaws hiding in trader towns on worlds at the fringe of the galaxy. Starships explore unknown worlds, going where nobody has gone before. Great generational arks seek somewhere to call home. Detectives investigate a murder on a trail which will take them from Mars to Jupiter's moons. Agents infiltrate a criminal organization, going undercover to take down a galactic crime boss. A group of smugglers locates a new hyperdrive system to increase the speed of their freighter.

Play a brave starship captain, a reckless smuggler, a hardy marine, or a daredevil pilot. Are you a cunning bounty hunter, a clever engineer, or a charismatic trader? Over sixty science fiction careers await you!

The N.E.W. Science-Fiction Roleplaying Game includes more than 300 pages of rules and content that allows you to create and run adventures in any sci-fi setting!

Features:

  • The W.O.I.N. rules use a life-path system for character generation, d6 dice pools for task resolution, a freeform verb-noun magic system, and hex-based starship combat rules influenced by the best that the 1980s had to offer but updated to modern sensibilities.
  • Full rules for the running the game and extensive guidelines for building a far-future game setting.
  • Comprehensive starship construction rules, space combat, sci-fi equipment, and cybernetics in a rules-crunchy tactical roleplaying game.
  • A range of alien species, and over 60 careers which allow you to generate any far-future character you can imagine.
  • Rather than including a setting itself, N.E.W. is very much pitched as a toolkit full of rules and guidelines which help you create your own setting or model your favourite TV, movie, or book setting. To that end, a full quarter of the book is devoted to world (universe) building. 
  • Tactical but fast combat rules ensure that every player character is engaged in the encounter, whether you are commanding a great exploration starship or a small, nimble freighter.

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