By Georgie Reeve
Aesir Gewehr are one of the high-end asset manufacturers, primarily developing Hardbots and equipment for the Euro Consortium. Starting out as a Scandinavian/German enterprise that rose from a union of two small manufacturers in construction and logging equipment industries. As a newly founded corporation under the Aesir brand, they made a breakthrough by introducing the first successful Walker in time for High Tide. With the rising need for rescue and construction required to keep up with the rapid increase in sea levels after the melting of the ice poles and the Siberian permafrost, these Walkers were unhindered by the predecessors mobility issues. This made Aesir a fortune.
Humanity’s population became stable towards the 2080s, with a few million even emigrating to make colonies on the Moon and Mars. Aesir made contracts with these newly established Martian colonies, and Hardbots with military capabilities became reality with the first of these elements, Ymir. To this day, Aesir have reigned as the leader in the Hardbot market development, their flagship Ironforge Modular Combat system, known as Anvil and Hammer, are the crown jewel in their offerings.
Whilst some manufacturers develop Generic Elements, affordable and reliable bits of equipment favoured by revolutionaries, mercenaries, and commanders low on the food chain. Aesir are one of the primary manufacturers for the Euro Consortium, equipping them with the best of the best. They have an air of superiority about themselves, but after helping humanity in its darkest hour (even if money was a motivating factor) and making a name for themselves with their Hardbots, they earned it. Even the Consortium’s Security forces use Svartalf Hardbots made by Aesir!
In Hardwar, Aesir only manufactures and uses Walker elements for their units. They favour these upright Hardbots which typically prefer to engage in close combat compared to other manufacturers who use long range elements to inflict damage from afar.
Cutter 40mm base, Hammer 50mm base, Bolt 40mm base, Anvil 50mm base, and Puncher 50mm base. All units supplied in resin and unassembled, will need washing and putting together before painting.
Their miniature pack contains a mixture of Hardbots which are bi-pedal and range in weaponry, utilising Lasers, Flamethrowers, XMG, Railguns, and more to hit their targets. They aren’t sluggish on the battlefield either, with units such as the Cutter and Anvil excelling at moving around obstacles and intervening terrain by using Jump Jets. They can get in close and engage in close combat, or strike from afar with the superior weapon options developed by Aesir hitting opponents hard.
The Puncher is one of the most powerful units at Aesir Gewehr’s disposal. Equipped with an EMP and Close Combat Attachments, it's not an element any Commander wants their own engaged in close combat with. Using its EMP, the Puncher can disable opposing units and gear up for close combat to inflict devastating damage. This can spell doom for Tracked units, such as Razorbach’s Brutus, the Puncher can flip this over, throw it or grab and hold it rendering it useless until the Puncher is dealt with. With strong Firepower of 4, and Armour of 5, this element is not to be trifled with on the battlefield. If fighting against a Puncher, keep your distance and engage with Tracked elements that can hit the Puncher from a distance. It relies on close combat to deal with enemy elements, so deny it this to stand a chance in battle.
Aesir is a proud manufacturer with a rich history of providing for humanity in its hour of need, and then creating the first Hardbot capable of military applications. This history narrows down their manufacturing to specialise in Walker elements used across the Euro Consortium. With units like the Cutter, Hammer, and Bolt utilising weapons such as XMGs and lasers for some distance damage, they rely heavily on being up close and personal with opposing elements to inflict the most damage. Leading the charge is the Puncher with its lethal EMP that can open up opportunities for other elements to swoop in and cause major damage. If playing against this faction, keep your distance and fire from afar, keep note of the Puncher’s position on the battlefield and command your elements clear of its Close Combat Attachments to stand a chance of victory.